安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Does that mean it should exist, no. The jump directly ruins the fun of the level putting a dead stop in lots of players runs.
Remove it, the level becomes alright. Don't know about anything past that jump but the first bits of the level were alright. Checkpoints were a bit far causing for almost a full minute of redoing a level just to get to one part. Also the part with the turning gears and using the dwellers mask, while again possible, it just seemed poorly conceived and not that fun of something to do.
So if you take away anything from this, let me clear my throat for this.
just because something is possible doesn't mean it should be in the level. If it ruins the fun of the level or makes it impossible for most players, should it really be there? That's all.
The theme was also a bit confusing, but didn't really bother me that much.