XCOM 2
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[WOTC] Mass Effect Advanced Weaponry
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2020 年 2 月 28 日 下午 9:38
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[WOTC] Mass Effect Advanced Weaponry

在 Lord_Poncho57 的 1 个合集中
[WOTC] Mass Effect: Weapon Armory
12 件物品
描述
Salvaged from a damaged Collector Cruiser, these advanced weapons can only be used by those who are able to handle the raw power.

Here's a pack of the advanced weapon choices from ME2. Been something I've wanted to do for awhile, but the lack of an M-300 Claymore model was problematic. But with a bit of time, and magic in 3ds Max, it's finally done.

FEATURES:
-M-76 Revenant Assault Rifle
-M-98 Widow Sniper
-M-300 Claymore Shotgun

QUESTIONS AND ANSWERS:
Q: Does this weapon have conventional/magnetic/beam tiers of weapons?
A: Yeah. Just build the vanilla upgrade in engineering to get these.

Q: Can this be used mid-campaign?
A: I'd always recommend starting new just to be safe, but in theory, it should be safe.

Q: Add X, Y, and Z!
A: No guarantees.


CREDITS:
-Bioware - Meshes, sounds, and textures
-LordPoncho57 - M-300 claymore model and textures, and editing everything for XCom 2
27 条留言
blasterscope 4 月 29 日 下午 1:02 
any chance of you making a xcom 2 vanilla verison?
cyrneco 2024 年 2 月 3 日 上午 9:01 
The AreaSuppression animation (in lwotc) doesn't play. Any Idea how to add that animation?
In any case thanks for your mods, great stuff.
Aven Oul 2022 年 5 月 27 日 上午 9:44 
how fortunate that another mod that i have has a Shepard cameo in it
Swanky 2020 年 10 月 23 日 上午 3:15 
@(=VeerS=) You can change basic stuff in the respective weapon.ini file. I'd recommend using Weapon Skin Replacer and its config file in the long run so your changes are persistent throughout updates, though.
For example, I've changed the damage output of the Claymore and the clipsize so it's closer to the ME equivalent. Note that this works only for basic stats and not for advanced tech like what the Axe mod is doing (adding extra damage to robotic units, for example).
(=VeerS=) 2020 年 8 月 22 日 上午 6:44 
I've been waiting for the Widow for WOTC & you gave me 2 better. The Wildly inaccurate but hurts like a truck Revenant & the easy mode on insane Claymore. I remembered how much I loved them. Sadly, the stats are basic, could've gone with +1 on stuff like crits or pierce just to make it sweeter. But I already tweaked the stats in the config files so I guessed it's all good.

I don't think you take requests, but there is a love I always think of, the Arc Projector. Could just port the model as a grenade launcher I don't know...
Bluemethod 2020 年 6 月 25 日 下午 7:11 
Damn, okay I won't play around with the overhaul. Thank you for this mod though it's amazing.
Lord_Poncho57  [作者] 2020 年 6 月 25 日 下午 5:55 
Ah, LWOTC, that's (probably) why. This was built for only WOTC in mind, but once LWOTC comes to the workshop I'll work on patches for the weapons.
Bluemethod 2020 年 6 月 25 日 下午 5:47 
ME N7 Weaponry and ME Cerberus Armory mods seem to show but not this one, it's so weird. I have this same issue with Resistance Weapons Mod too. There must be something inside LWotC or a conflict somewhere. I just don't know where to started looking.
Lord_Poncho57  [作者] 2020 年 6 月 25 日 下午 5:42 
Strange, it should be working for you, not sure why. I never had issues when testing it and I never patched it, plus I don't see any other reports.
Bluemethod 2020 年 6 月 25 日 下午 5:14 
If you mean the vanilla MAG rifle I do have it built. There's one of each MAG weapon built and in my inventory. But I do not see the tier 2 versions of AR, Sniper or Shotgun.