Age of Wonders: Planetfall

Age of Wonders: Planetfall

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Lost Blueprints
   
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2.423 MB
2020 年 2 月 26 日 下午 1:53
2021 年 5 月 10 日 上午 7:34
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Lost Blueprints

在 Mr. Phansea 的 1 个合集中
Roguerifler's Planetfall Mods
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描述
Synopsis:

This mod adds both a cosmite reward drop and a cosmite income to silver and gold landmarks. Also, this mod adds anti-cheese protection to inhabitant fights to keep you from abusing them.

Description:

Silver and gold landmarks have often felt unrewarding to clear, especially near the end game. Large drops of basic resources and additional basic resource income don’t really mean much when you control 10+ cities. Now, these landmarks give a large cosmite reward on exploring them, ~120 / ~240 cosmite for silver and gold landmarks respectively. Additionally, controling a bronze / silver / gold landmark gives 5 / 10 / 20 cosmite a turn. These changes make clearing these structures a strategic priority and fixes the utter lack of cosmite income scaling in the game.

The secret tech doctrines the silver tier landmarks unlock have been removed. I didn’t like the concept that you gained a substantial bonus if the appropriate secret landmark spawned near you. In the future all silver landmarks will grant you the ability to produce a new secret tech unit (even if you aren’t the corresponding secret tech). The designs are getting pretty locked in but I am having an absolute struggle learning how to model organic units that don’t look like Nurgle’s discombobulated left ball-sack.

To protect these bonuses, anti-cheese protection measures were added to silver and gold landmarks as well as the new structures added by the Tyrannosaurus update. Inhabitants gain “Well Stocked,” which grants Resurgence and a full heal after combat. This makes retreat cheesing a much less viable strategy.

Compatibility:
This mod alters the entity records for bronze, silver, and gold landmarks and the records for the added structures in the Tyrannosaurus mod. It will be incompatible with other mods that do the same.
热门讨论 查看全部(1)
5
2020 年 5 月 1 日 下午 6:44
Love most of the mod but hate Well Supplied on laandmarks
Juz
14 条留言
大航海兵棋 2023 年 5 月 8 日 上午 5:18 
it works,landmarks provide +5cosmite
Mr. Phansea  [作者] 2021 年 5 月 10 日 上午 7:53 
1.404
CaptainSnafu 2021 年 2 月 2 日 下午 8:46 
i would like a lite version, bronze / silver / gold landmark gives 2 / 4 / 6 cosmite a turn
Mr. Phansea  [作者] 2021 年 1 月 30 日 下午 9:47 
@CaptainSnafu

What setup are you running on? Difficulty? World Size? # of players? Just saying "it's too much" doesn't really help.

I've been running this for about a year now and I think it's great. I've run into situations where I floated cosmite early game if I didn't build any research income or researched broadly on the military tech tree. However, as soon as I unlocked a useful T2 unit mod, that float disappeared. The float actually allows you to focus research (something that is completely pointless to do in vanilla) because you have the cosmite to build t3 units or higher tier unit mods in the early game.

Once you have access to either T3 units or T2 unit mods, I don't see how you could ever float cosmite. Even getting an injection of 240 cosmite from a Gold Landmark doesn't matter because by then upgrading your existing army is so expensive.
CaptainSnafu 2021 年 1 月 30 日 下午 9:23 
I like this but it is too overpowered. Give too much resources
Loken 2020 年 12 月 7 日 下午 7:40 
This mod is an awesome concept. It did feel like the cosmite income was too high. Maybe it's because I was playing on normal and this is more balanced for harder difficulties. It would have felt right to me to just get the extra cosmite per turn.
Mr. Phansea  [作者] 2020 年 12 月 3 日 上午 11:47 
Updated for 1.403
k.slama95 2020 年 11 月 26 日 下午 2:43 
HEY that's not cheesing throwing 6 armies full of tier 1 units at them, thats called WW1 strat
Mr. Phansea  [作者] 2020 年 11 月 19 日 上午 9:41 
Updated for 1.402
Mr. Phansea  [作者] 2020 年 11 月 12 日 上午 7:38 
Updated for 1.401