Noita
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Dead Isn't Dead
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10.910 KB
2020 年 2 月 25 日 下午 2:58
2020 年 10 月 28 日 下午 2:10
7 项改动说明 ( 查看 )

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Dead Isn't Dead

描述
Removes Permadeath



Dying is now just a minor setback.

Checkpoints are the perk reroll scales,
visually altered to add a golden ankh.
Move near them to set your checkpoint.

They'll work automatically on new games.
On existing saves you'll need to activate
them once to enable them.

Also, Polymorph won't kill you.
热门讨论 查看全部(9)
6
2020 年 10 月 24 日 上午 1:06
does this work since release?
Frostfeather
4
2020 年 10 月 24 日 下午 12:05
World engulfed in creepy liquid
narwhale
3
2020 年 3 月 3 日 上午 10:30
Not saving
Odysseus
181 条留言
Alice in Mars 9 月 30 日 上午 7:47 
thank you,it makes the game easier and more enjoyable for players who have tried it for the first time:steamhappy:
Karronz 9 月 14 日 上午 8:16 
im guessing from the previous comments that youre unlikely to add features or anything, but id like to ask for a way to set a number of lives before game over. maybe in a config or in the mod options or something.
trenchback 8 月 13 日 上午 9:24 
Thanks for keeping this up, very much enjoying it
MusicalMiracle 7 月 1 日 下午 9:13 
Got turned into a large fish (suureväkäs), and an enemy killed me proper despite having this mod. What rotten luck!
bgkillas 6 月 26 日 上午 10:59 
yeah that is totally fine i was just asking as id rather not make a seperate mod which is just this but compatible with entangled, however ill probably go with another option
qm  [作者] 6 月 25 日 下午 2:32 
There's zero chance of me putting this mod's files up anywhere else. I'm telling you I'm fine with it being used however you want, if you want. Pretend I put the MIT license boilerplate at the top of the lua files.

This project was quickly hacked together during Noita's early access period and I'm pleased that it still works; though that's mostly on the game's devs for not changing too much.

I haven't touched this game in years (though I do hold it in high regard); I'm not going start in on some collaborative effort (fielding code change suggestions) on something I don't play (or in general, typically).
bgkillas 6 月 25 日 上午 11:00 
technically this isn't open source without a license also since while we have the source code we are not properly licensed to be allowed to do anything with it besides run it but semantics
bgkillas 6 月 25 日 上午 10:59 
i mean put it on github or gitlab so i or he can make a pr to update it to support entangled
qm  [作者] 6 月 25 日 上午 10:44 
Uhm, this is open source? The primary logic is just a single lua script file, not obfuscated or anything.

If you mean add someone(s) to this mod entry's ownership, not a chance.

Just copy and modify as needed.
bgkillas 6 月 25 日 上午 8:35 
@qm elmage78 was talking about noita entangled worlds, however i(a dev of entangled) would rather this be integrated into your mod instead of entangled since i dont think its neccessary, would you mind open sourcing this so i(or he) could support entangled via your mod