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报告翻译问题
It accomplishes a similar function, but is less complex.
Maybe it works on 1.6 without needing to change anything I assume?
Furthermore, quests that promise me a handful of enemies in an outpost only spawn a single enemy colonist when the resources of the factions are low. Accordingly, they drop to 0 when I kill that single pawn.
In short, 99% sure it works all the time even on a heavily modded game.
It works? Doesn't work?
Or works sometimes?
This means playing on a 50% map is harder than 30% because all the settlements globally are one giant pool of resources?
If that's true, then surely it should be based on settlements in a radius of actual travel time of x days.