全面战争:战锤2

全面战争:战锤2

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Ze Lady Wills It! (Additionnal Reinforcements for Bretonnia Factions Vanilla/SFO/Lucky/Radious)
   
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标签: mod, Campaign
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1.041 MB
2020 年 2 月 17 日 上午 10:27
2021 年 4 月 26 日 上午 4:46
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Ze Lady Wills It! (Additionnal Reinforcements for Bretonnia Factions Vanilla/SFO/Lucky/Radious)

在 Gwenolric 的 1 个合集中
Reinforcements Collection (Vanilla/Radious/SFO/Lucky)
16 件物品
描述
Compilation Link :

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2015053443

Feature: Affect both Player and AI

This mod brings new abilities to all the Bretonnian factions during battle, similar to how Menace from Below is used for Skaven. However, unlike Menace from Below or Raise Dead, the units don't degrade over time and do not loose HP for just existing. Because of this, it heavily favour Bretonnia with up to 4 additional units that they can bring in a battle.

#1:
Devout Defenders I :
After building in any settlement "Grail Chapel", this skill will give all the forces in the province (provincewide) a skill that can summon up to 2 battle pilgrims in battles.

Pre-charge:10s
Number of charges : 2
Recharge time : 50s


#2:
Devout Defenders II :
After building in any settlement "Cathedral of the Lady", this skill will give all the forces in the province (provincewide) a skill that can summon a unit of grail guardians in battles.

Pre-charge:120s
Number of charges : 1


#3:
Paragon of Virtues :
After unlocking the technology "Temple Tithes" from the technology tree, this skill will give all the forces (factionwide) a skill that can summon a Paladin (Pegasus) in battles.

Pre-charge:180s
Number of charges : 1


#4:
Era of Unity :
After unlocking for the factions of Bretonnia the technology "The Unification of Bretonnia".
After unlocking for the Chevaliers de Lyonesse the technology "Heroic Duties".
This skill will give all the forces in an enemy territory (faction_territory_enemy) a skill that can summon a unit of questing knights in battles. This skill is exclusively available for the currently own regions of your current enemies (neutral territory is not affected).

Pre-charge:150s
Number of charges : 1


#5:
The Last Bastion :
After building the landmark in Couronne "Abbey of the Grail Companions", this skill will give all the forces in your own territory (faction_territory_yours) a skill that can summon a unit of grail knights in battles. This skill is exclusively available for the currently own regions.

Pre-charge:300s
Number of charges : 1


Is this compatible with Radious/SFO/Lucky/My grandmother's overhaul?
Yes ... and maybe no (for the stats). This mod doesn't create new units but instead use the original units of the game. Meaning that if it is like SFO or Radious, which modify the core stats of the units, it is compatible. However, at the same time, those units don't get a single bonuses from the faction, from technology or Lord's traits. They are the vanilla of the overhaul (or not overhaul).

So that means it works with everything? Right?
Hehe ... no. I have only made sure to be compatible with the 3 major overhauls right above. I also made sure to abuse the official landmarks that are almost never removed. BUT as you can see on the description, I use a number of technologies and buildings. If some mods were to remove those buildings/technologies, the mod would not work and most likely will crash.
So, if you download a technology/building overhaul with only this mod (and I mean it, ONLY THIS MOD, which should be the last suspect) and it crashes, that means such building/technology has been removed and you should not use this mod.

Is it save compatible?
Yes. In reality, because it doesn't add new units and just add abilities to buildings and technologies, it will not crash your game and you can delete it at any moment and keep playing without worrying about restarting a campaign.
13 条留言
Alex the Great 2021 年 2 月 3 日 下午 5:47 
:( thats unfortunate. I wasnt aware it messes with the green knight that way.
Gwenolric  [作者] 2021 年 2 月 3 日 下午 4:58 
@Iskandar
No, because that means it is no longer overhaul compatible. Each and every one of them likes to mess up with the Green Knight, meaning the stat and names for his ID are not the same. Also the reason why all units that are summoned are never new, the moment I add a unit created by me, the stat won't match the Vanilla/Overhaul.
Alex the Great 2021 年 2 月 3 日 下午 3:42 
It was crashing for me but I found the issue. Just reinstall the mod. xD
Steam has been doing this to me for whatever reason. >.>
Question though; Is it possible to make a ability to summon the green knight? Would be totally lore accurate!
Gwenolric  [作者] 2021 年 2 月 3 日 下午 2:48 
@Iskandar
Because it doesn't work anymore? The only mod I know have problem is the Necromancer, rest are fine (on my end). Should still work.
Alex the Great 2021 年 2 月 3 日 下午 2:22 
Hey! Was wondering if you can update the mod, gives bretonnia a nice little bonus. :D
< blank > 2020 年 2 月 22 日 下午 6:28 
Excellent, keep them coming!
voiceofreason467 2020 年 2 月 20 日 上午 11:23 
When you get enough of these mods released, it might be a good idea to merge all of these together if you're able.
Fire Mage 2020 年 2 月 19 日 下午 4:42 
The Dwarf one is so good, cant wait for the rest. Very excited. Thanks for the quick reply
Gwenolric  [作者] 2020 年 2 月 19 日 下午 4:18 
@tylerfarrelusa

Yes and every other races. However Chaos, Empire and HE will be last. The first two because the major overhauls all changes countless of stuff and since I try to be compatible with most of them, it is a lot harder to implement the abilities. As for HE I hate them so they are last ^^, I mean, they cut a dwarf beard, how horrible can someone be to do that?
Fire Mage 2020 年 2 月 19 日 下午 4:09 
Planning one for the Empire?