安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










No, because that means it is no longer overhaul compatible. Each and every one of them likes to mess up with the Green Knight, meaning the stat and names for his ID are not the same. Also the reason why all units that are summoned are never new, the moment I add a unit created by me, the stat won't match the Vanilla/Overhaul.
Steam has been doing this to me for whatever reason. >.>
Question though; Is it possible to make a ability to summon the green knight? Would be totally lore accurate!
Because it doesn't work anymore? The only mod I know have problem is the Necromancer, rest are fine (on my end). Should still work.
Yes and every other races. However Chaos, Empire and HE will be last. The first two because the major overhauls all changes countless of stuff and since I try to be compatible with most of them, it is a lot harder to implement the abilities. As for HE I hate them so they are last ^^, I mean, they cut a dwarf beard, how horrible can someone be to do that?