全面战争:战锤2

全面战争:战锤2

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Mixu's: Vangheist's Revenge - SFO
   
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标签: mod, Units
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320.398 KB
2020 年 2 月 16 日 下午 10:55
2021 年 11 月 26 日 下午 10:07
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Mixu's: Vangheist's Revenge - SFO

描述
A patch to adjust Mixu's Vangheist's Revenge for SFO.

Notable Design Changes:
  • Units attributes and stats are properly added/scaled to their SFO counterparts, or similar units.
  • As with any ethereal units, they have 75% physical resistance, no armor and around 30% less health than their normal version.
  • All ethereal units now have Terror, Perfect Vigor and 45% missile resist like all SFO's ethereals.
  • Since ethereal units are stronger in SFO because of these, these units are also more expensive than their fleshy variant.
  • Added SFO's spy/banshee skills to the Ancient Syreen, tweaked some so they work for both factions, and allowed their recruitment from both ship helm buildings.
  • Replaced Dreng Grundadrakk's Perfect Vigor and speed boost from Doomed Slayer with Grimnir's Charge (A charge/speed ability from SFO).

Feel free to give feedback. My test save had a good 100 turns but got really boring after the beastmen razed over half the vortex world (the odds of that happening even with SFO...). I couldn't efficiently find people to attack because the world is ravaged and Vangheist cannot declare new wars, so no new level up and no cove for money to support more than 2 middle-tier armies. So I lack high level testing on the 4 unlockable lords and end battle.
46 条留言
scipionconstantin 2022 年 2 月 5 日 上午 7:12 
Thanks for the info.
Maal  [作者] 2022 年 1 月 30 日 下午 3:00 
Not much update required actually. Unless it's the usual "it works for me but nobody else".

The huge upkeep issue is actually not a problem. You just need his special ship building to have the low ghost unit upkeep, and you get it for free after that first noscan battle. After that battle Vanghest fleet was only half my starting income in upkeep (1500/3000).

Keep in mind that he's a horde faction. Holding settlement don't do him much good moneywise, most of his income will be from sacking or pirate cove.
scipionconstantin 2022 年 1 月 27 日 上午 4:32 
Thank you very much for the fast reply, sorry if It seemed I suggest the upkeep issue was from the sub mod as I read it came from the original mod.
I hope you will be able to fix it.
Best regards.
Maal  [作者] 2022 年 1 月 25 日 下午 10:08 
@scipionconstantin
Ah, hadn't noticed it was updated.

The upkeep issue is or was 100% on the base mod script, nothing related to SFO, I assume he fixed it, will need to browse his discord. The sfo patch will need some tweaks probably since most units mods crash for The Last Kiss without update. I'll check this out on my next day off.
scipionconstantin 2022 年 1 月 25 日 上午 6:58 
@Maal
Hello,
The vanilla mod being updated on the 19th, does it means there is a way to correct the several issues regarding upkeep, skills and balance in this sfo sub mod ?
The context and background story make it very interesting.
Thank you
BuyMoreMoney 2022 年 1 月 12 日 下午 3:00 
Not sure if its SFO related or not but in the blue skill line for Vangheist his lighting strike ability doesn't actually enable lighting strike option when attacking lol
Maal  [作者] 2021 年 12 月 16 日 下午 9:15 
@Sai
Van Gheists units are ethereal, and thus have SFO Ethreal/Ghost unit balance. Low hp, no armor, high resistances, fear, terror, perfect vigor... I've based the balance on the Shadewraith RoR unit, to which SFO hasn't given recovery.

Last time I checked however the base mod had a script issue in vanilla which made even Van Gheists pay the expensive upkeep for his units. So I don't specially suggest using them unless that's fixed.
Sai 2021 年 12 月 16 日 上午 6:15 
Van Gheists' units are NOT balanced for sfo - they have much lower hp and they do not get all abilities and resistances the normal sfo units get as of last sfo version, Pls update,
Sophist88 2021 年 12 月 10 日 上午 7:22 
RatboyW 2021 年 8 月 25 日 下午 3:12 
Wow that upkeep bug is brutal, kinda makes Vangheist unplayable atm, but yeah it happens baseline too. Hopefully Mixu can update it soon