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报告翻译问题









Generally, larger ships die less, because they have a larger health pool then get topped off as the economic ship makes its pitstops on its route. I suppose if I increase it further, it would start to reach a point where the escorts rarely died at all. Also, a relatively recent update added the ability for fleets to autoreplace losses from your primary owned base, if the matching ships of the same design are in stock in the hangar.
Would it be possible to add a section talking about the viability of ships in an escort fleet such as miners or hermes, a does and don'ts if you will? After reading the bit about auto resolved fights not using ship mods at all, that makes costs a lot cheaper, but does the grims armor plates help compared to other ships without them in auto resolve?
I personally tend to use Gremlins or Grims as my escorts, about 10-20 per fleet commander and it works decently, but I don't think it will sustain into mid-late game
Thanks in advance for everything already here ^_^