Space Engineers

Space Engineers

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Type.S101 Missile Destroyer
   
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Type: Blueprint
文件大小
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42.807 MB
2020 年 2 月 15 日 下午 8:47
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Type.S101 Missile Destroyer

描述
Adapted to space combat.
No mod.
Guided missile.

---Weapons---
8 Light Guided Missile (Maximum range 5km)
-> For aircraft. Guided towards the center of the target.
2 Decoy Guided Missile (Maximum range 5km)
-> For AI turret avoidance. Guided towards the center of the target.
2 Heavy Guided Missile (Maximum range 5km)
-> For battleships. Pinpoint guided by laser designator.
4 Rocket Launcher Turret
2 Gatling Turret

---How to Launch Missiles---
1. Open the missile hatch. (Menu 1-9)
2. Check that the missile is loaded. If not, use a projector and welder for each menu.
3. Aim the target with a laser designator. (Menu 2-1, 3-1, 4-1, 5-2)
At that time, using a gyro lock and a rotor unlock makes it easier to aim. (Menu 1-1, 1-3)
4. Fire with each missile type and guidance method. (Menu bar 2, 3, 4, 5)

See below for more detailed launch modes.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1211340504

---Controls---
<Menu bar 1 : Steering>
1: Toggle Gyroscope Lock
2: View Laser Designator No.1
3: Toggle Laser Designator No.1 Rotor Lock
4: View Laser Designator No.2
5: Toggle Laser Designator No.2 Rotor Lock
6: Toggle Hydrogen Thruster
7: Toggle Jump-drive
8: Jump
9: Toggle Missile Hatch

<Menu bar 2 : Light Missile Control>
1: View Laser Designator No.1
2: Fired by LIDAR (MODE:0)
3: Fired by LIDAR + Camera (MODE:2)
4: Fired by LIDAR + Semi-Active (MODE:7)
5: Fired by AI-Turret (MODE:5)
6: Fired by Camera (MODE:3)
7: Toggle Light Missile Welder
8: Toggle Light Missile Projector
9: View Missile Cell

<Menu bar 3 : Decoy Missile Control>
1: View Laser Designator No.1
2: Fired by LIDAR (MODE:0)
3: Fired by LIDAR + Camera (MODE:2)
4: Fired by LIDAR + Semi-Active (MODE:7)
5: Fired by AI-Turret (MODE:5)
6: Fired by Glide (MODE:6)
7: Toggle Light Missile Welder
8: Toggle Light Missile Projector
9: View Missile Cell

<Menu bar 4 : Heavy Missile Control>
1: View Laser Designator No.1
2: Fired by LIDAR + Semi-Active (MODE:7)
3: Fired by AI-Turret (MODE:5)
4: -
5: -
6: -
7: Toggle Heavy Missile Welder
8: Toggle Heavy Missile Projector
9: View Missile Cell

<Menu bar 5 : Barrage>
1: Toggle Gyroscope Lock
2: View Laser Designator No.1
3: Toggle Laser Designator No.1 Rotor Lock
4: Fired Light Missile by LIDAR (MODE:0)
5: Fired Decoy Missile by LIDAR (MODE:0)
6: Fired Heavy Missile by LIDAR + Semi-Active (MODE:7)
7: Toggle Light Missile Welder
8: Toggle Heavy Missile Welder
9: View Missile Cell


---Scripts---
Easy Lidar Homing Script by Alysius.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=807454034

MART | Whip's Mouse Aimed Rotor Turret Script by Whiplash141.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=944915802

Whip's Turret Based Radar by Whiplash141.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1707280190

Whip's Artificial Horizon Redux by Whiplash141.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1721247350

Whip's Auto Door and Airlock Script by Whiplash141.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=416932930

Automatic LCDs 2 by MMaster.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=822950976

40 条留言
Sir Tyson 8 月 31 日 下午 3:59 
how do you fire it?
Ace 2024 年 11 月 12 日 上午 10:56 
@Viktor I am a year late what are you talking about and where do I get this
Viktor 2023 年 4 月 15 日 上午 11:51 
@RGM Try Plugin Loader and the Multigrid Projector plugin :)
Tempest 2021 年 11 月 13 日 下午 2:29 
Same for me an update broke it
coocato 2021 年 5 月 28 日 下午 3:25 
Hey, I tried using this however I noticed that:
1. Whenever I unlock the laser pointer it instantly spins up and can't move.
2. The status of the silo hatch doesn't update meaning I can't fire the missiles.
Is there something that could be causing this?
Ro-Mon'Gerr 2020 年 11 月 14 日 下午 3:26 
I think according to the You-tube Video I saw 1/2 the missiles go on a beeline to target while the other 1/2 take a more top - down Attack run [Death from above] approach. Yea the Few times i did get to use it the missile had a seemed to have a 50/50 chance of working or not.. 1 time (in Se camp) all hit the next time all miss , the next 50/50 -ish.
Kackdackel 2020 年 11 月 14 日 上午 11:25 
I'm experiencing this problem with the missiles where when I lock onto a target and fire a burst of more than 3 light missiles with different launch controls every missile above the number 3 launch doesn't follow the target but just shoots up straight into nowhere. Has anyone else experienced this and if yes, can you help me out?
Ro-Mon'Gerr 2020 年 9 月 3 日 下午 6:21 
Update: Building Completed & all fine tuning done. Took it out today for it's 1st couple of test runs.
I had hope to post a video, but 1st two firings failed. Only after "Crashing" the server i was on & getting rolled back w/ 1 final tweek did it preform like a charm. All 4 "small" missile hit & 1 Large. I will try again once I've "Reloaded" :steamlaughcry:
Ro-Mon'Gerr 2020 年 8 月 31 日 下午 3:53 
Quote" >Etyneo Aug 25 @ 2:54pm
While this ship might be survival ready, actually building it in survival is tricky due to all the rotors and other subgrids."< Yes, you need to make 4x[Sub] blueprints of the small missiles & the "Camera" Arrays, one for the mount [Fork] & another for the [Head] camera block. I've made the two(2) BP's for the Camera Array... Plan on doing the two (2) small missiles in the Next few days time permitting.... Over all I like the looks of the ship & it's over all concept! :steamsunny:
Etyneo 2020 年 8 月 25 日 上午 11:54 
While this ship might be survival ready, actually building it in survival is tricky due to all the rotors and other subgrids.