全面战争:战锤2

全面战争:战锤2

65 个评价
Shipbuilding for Generic Vampirate Lords [REMADE AND FIXED]
   
奖励
收藏
已收藏
取消收藏
标签: mod, Overhaul
文件大小
发表于
更新日期
892.374 KB
2020 年 2 月 13 日 下午 10:38
2020 年 2 月 27 日 下午 1:08
2 项改动说明 ( 查看 )

订阅以下载
Shipbuilding for Generic Vampirate Lords [REMADE AND FIXED]

描述
General Info

I noticed recently that the old Shipbuilding mod that came out shortly after DLC11 dropped had stopped working correctly, so, as it was an important feature, I took the time to see exactly what CA did to break it. Turns out, CA reworked how the horde-capable lords were set up (for some unfathomable reason), so the original author's simple method of giving generic Vampirate lords the CHARACTER_BOUND_HORDE force stopped working correctly, and additionally broke hero recruitment.

This merely corrects the issues with the original by removing the original mod's "agent" groupings and slapping the generic Vampirate lords into the appropriate campaign_groups. As such, all Vampirate lords are now capable of building/recruiting as intended, without the loss of hero recruitment.

The original mod can be found here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1561074744&searchtext=shipbuilding

FAQ

Q: Will you make a SFO/Radious/etc. version?
A: No. Do it yourself. I spend too much time working on things I care about. The tools needed to do it yourself are easy as sin to use.

Q: Why does this crash on start/in battle/other situation?
A: Unless I literally just put out an update and fethed it up due to sleep deprivation, you broke cardinal rule #1 because you didn't read the compatibility section. Use Kaedrin's Mod Manager. It will literally solve 99%+ of issues with crashes/mods not working.

Q: I found a bug!
A: That's not a question, Billy. Put as accurate a description of the issue and situation in which it occurred below and it'll get looked at Soon™ if it's a plausible issue within the scope of this mod.

Q: Can I use X in another mod?
A: Knock yourself out. The idea of intellectual monopoly is so 1715 AD. Just be sure to give credit where credit is due, and let me know (if you'd be so kind).

Known Issues

Any vampirate faction will eventually give players an erroneous notification that horde or settlement building upgrades are available, once the starting Legendary Lord's main fleet building is increased to max level. There is no known fix for this and it is avoided by turning the appropriate notification type off.

Compatibility

Should be compatible with most mods, as the tables used are obscure.

Do yourself a favor.

https://github.com/Kaedrin/warhammer-mod-manager/releases

I will not support issues caused by CA's garbage tier mod manager.

Shameless Plug

I've restored and expanded a few other overhauls as well as made a couple of my own.
Check them out here: https://psteamcommunity.yuanyoumao.com/profiles/76561198039493969/myworkshopfiles/?appid=594570

If you enjoy this mod, make sure to

It improves mod visibility
27 条留言
Spotted cat 2022 年 9 月 21 日 上午 3:04 
WHIII plz
=(FGR)=Sentinel 2022 年 8 月 25 日 下午 3:16 
Sounds good, glad to hear This will be back eventually.
Commisar Jon Fuklaw  [作者] 2022 年 8 月 25 日 下午 2:23 
Yes, when current updates and projects are out of the way.
=(FGR)=Sentinel 2022 年 8 月 25 日 下午 1:35 
Any hope of this being ported over to WHIII by any chance?
Bears 2021 年 12 月 6 日 下午 12:52 
Nice, I'll give it a try
Commisar Jon Fuklaw  [作者] 2021 年 12 月 6 日 上午 11:54 
Should. CA never changed the tables related to armytypes.
Bears 2021 年 12 月 6 日 上午 3:18 
Does this still work with the latest patch?
Commisar Jon Fuklaw  [作者] 2021 年 6 月 9 日 下午 2:45 
I know, right? Vampirates should've been a horde-lite faction.
Ben 2021 年 6 月 9 日 上午 11:54 
Still it's bizarre they only limited this feature to the LLs and the Admirals you unlock via research.