全面战争:战锤2

全面战争:战锤2

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Otherworldly Roots (Additionnal Reinforcements for Wood Elves Factions Vanilla/SFO/Lucky/Radious)
   
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标签: mod, Campaign
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930.180 KB
2020 年 2 月 13 日 上午 10:08
2021 年 4 月 26 日 上午 4:47
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Otherworldly Roots (Additionnal Reinforcements for Wood Elves Factions Vanilla/SFO/Lucky/Radious)

在 Gwenolric 的 1 个合集中
Reinforcements Collection (Vanilla/Radious/SFO/Lucky)
16 件物品
描述
Compilation Link :

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2015053443

Feature: Affect both Player and AI

This mod brings new abilities to all the Wood Elves factions during battle, similar to how Menace from Below is used for Skaven. However, unlike Menace from Below or Raise Dead, the units don't degrade over time and do not loose HP for just existing. Because of this, it heavily favour the Wood Elves with up to 6 additional units that they can bring in a battle.

#1:
Defenders of Yn Edri Eternos I :
After building the main building in Oak of Ages "Oak of Ages (Budding T3)", this skill will give all the forces in your own territory (faction_territory_yours) a skill that can summon up to 3 dryads in battles. This skill is exclusively available for the currently own regions.

Pre-charge:15s
Number of charges : 3
Recharge time : 45s


#2:
Defenders of Yn Edri Eternos II :
After building the main building in Oak of Ages "Oak of Ages (Thriving T4)", this skill will give all the forces in your own territory (faction_territory_yours) a skill that can summon up to 2 tree kin in battles. This skill is exclusively available for the currently own regions.

Pre-charge:60s
Number of charges : 2
Recharge time : 90s


#3:
Defenders of Yn Edri Eternos III :
After building the main building in Oak of Ages "Oak of Ages (Flourishing T5)", this skill will give all the forces in your own territory (faction_territory_yours) a skill that can summon up to 2 Treeman in battles. This skill is exclusively available for the currently own regions.

Pre-charge:105s
Number of charges : 2
Recharge time : 135s


#4:
Isha's blessing :
After unlocking the technology "Isha, the Mother" from the technology tree, this skill will give all the forces (factionwide) a skill that can summon a unit of dryad in battles.

Pre-charge:240s
Number of charges : 1


#5:
Seeds of the Everqueen :
After building the landmark in Gaean Vale "Grove of the Everqueen", this skill will give all the forces (factionwide) a skill that can summon up to 2 dryads in battles.

Pre-charge:120s
Number of charges : 2
Recharge time : 90s


Is this compatible with Radious/SFO/Lucky/My grandmother's overhaul?
Yes ... and maybe no (for the stats). This mod doesn't create new units but instead use the original units of the game. Meaning that if it is like SFO or Radious, which modify the core stats of the units, it is compatible. However, at the same time, those units don't get a single bonuses from the faction, from technology or Lord's traits. They are the vanilla of the overhaul (or not overhaul).

So that means it works with everything? Right?
Hehe ... no. I have only made sure to be compatible with the 3 major overhauls right above. I also made sure to abuse the official landmarks that are almost never removed. BUT as you can see on the description, I use a number of technologies and buildings. If some mods were to remove those buildings/technologies, the mod would not work and most likely will crash.
So, if you download a technology/building overhaul with only this mod (and I mean it, ONLY THIS MOD, which should be the last suspect) and it crashes, that means such building/technology has been removed and you should not use this mod.

Is it save compatible?
Yes. In reality, because it doesn't add new units and just add abilities to buildings and technologies, it will not crash your game and you can delete it at any moment and keep playing without worrying about restarting a campaign.

Big thanks to the modding community and more particularly to Cataph for his help concerning the scope of the effects.
热门讨论 查看全部(1)
1
2020 年 4 月 17 日 上午 10:17
Description and Improvements
Gwenolric
14 条留言
Gwenolric  [作者] 2021 年 10 月 10 日 上午 1:21 
@Yuri Ono
"However, at the same time, those units don't get a single bonuses from the faction, from technology or Lord's traits. They are the vanilla of the overhaul (or not overhaul)."
So, no.
Yuri Ono 2021 年 10 月 8 日 下午 9:20 
Do summon units get buffed from tech?
Carnage for Khaine 2020 年 12 月 10 日 上午 12:15 
does it work now?
드로우달스 2020 年 12 月 4 日 上午 4:18 
update pls
FallenShaw 2020 年 7 月 5 日 下午 12:57 
update pls
Gwenolric  [作者] 2020 年 5 月 24 日 下午 3:10 
@Vanu
Yes, you are right. In my language, it's additionnels, with 2 "n" so take it as me speaking like a NIGHTS OF ZE REALM, FOR ZE LADY.
Vanu 2020 年 5 月 24 日 下午 1:33 
As a side note, just to note, the word "Additional" only has one N not two.
Gwenolric  [作者] 2020 年 3 月 29 日 上午 4:54 
@tylerfarrellusa
It makes sense, since I tied most of the abilities to landmarks or settlements. Meaning that if you played a co-op with you and your friend both playing 1 faction, only one of you will have access to most abilities. Only Horde factions will not suffer the same fate, since it is tied to horde buildings.
Fire Mage 2020 年 3 月 28 日 下午 9:44 
The only problem with this mod is when I play multiplayer co-op where we both play wood elves. Means only one of us gets the rest of the summons. Great mod though!
Gwenolric  [作者] 2020 年 2 月 15 日 上午 4:47 
@Maal
Thanks for the help and the Discord link. Cataph helped me and now my idea works. By default I wanted for this ability to only be present in your own territory, but after I do every races, I may go back with your idea and have 1 unit factionwide and 2 units in own region.