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From Bob who is Totally Not Skelly I swear I'm not him K
2. The Hunting Trip: Way too open for a ZNT level, the sniper in the tower doesn't snipe zombies and you cannot beat the boss with only 20 zombies.
4. The Quarantine. I have issues with this level, mostly the challenge. The challenge requires you to "Kill Everyone without Screaming or Exploding," EXCEPT two humans are locked in a room that can only be opened by EXPLOSIONS, and the ending door can only be opened with an EXPLOSION.
6. The Checkpoint: Too small and too easy for late in the chapter like this.
8. On the Run. You had it set so 6 or so zombies were killed at the beginning of the level, when the challenge is to not let any zombies die. Two, I'm not entirely sure that you can kill the MIB before they escape. You don't even get overlords or crawlers to catch up to them when you've lost time on the humans along the way!