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And I'm sorry you have a self-entitled douche trying to boss you in the comments.
There's a reason people like me release things like icons and sounds separately from the "base" addons: to let those people decide for themselves whether they want it or not, with alternative decisions from overpowered scripts to (subjectively) better sounds. Whenever the need to eliminated the long-ass list of addons arises, one can combine what they want themselves for themselves. All they have to do is follow the damn train, CJ be at least seven years old and use a simple program.
You won't even have to wait long until you're asked something like "remove one of the knives" or "remove the scripts because I want to use the Fire Damage mod", and the potential number of these repacks (which, again, you'll have to eventually update) reaches somewhere around nine thousand.
Let me educate you, then. There are people, like me, that have pages upon pages of mods. It becomes a hassle looking for which ones to activate and there are only limited amount of mods before the Add-on list does the 'bug'. That being that entries start overlapping (a bug that Valve just REFUSES to fix and have to resort to menu mods).
So, in order to start culling the amount of mods, easing access and to give people a one-go solution, I do these packs. I plan to do the same thing for Halo and Titanfall ones. And also plan to anthologies one of my first ever weapon mod collection that I used in the early days of Workshop.