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I saw in the code that they should be reproductie from their teenage phase onwards but I guess the romance system blocks that. Or am I missing something?
For 1.6 I recently fixed some missing xenotype guards for player pawns (they should now spawn as baseliner instead of other random xenotypes)
Starting in 1.5, they should be infants for a short time (until age 0.5, but that happens pretty fast with the increased aging speed).
Monstergirls become adults at age 10. Dunno if Cultivator/Magic is expecting them to be adults at 18 or something?
As for twins, they are set to be able to have 1 or 2 children per litter.
I've also had an issue with another mod, Cultivator of the Rim, which relies on It's Sorcery! (another mod) to add special martial arts to pawns. However, the Monster Girl Races don't seem to be compatible with that mod for some reason. Not sure How to resolve that conflict, or what the specific cause is. From I can tell in the error log, it's related to the MGR pawns not having a normal age or something? Children also seem to skip their infant stage, as well as always being born twins.
Thanks so much for the hard work. I've really enjoyed having the new pawn variety in my playthroughs!
Great mod!
Regardless, looking at those body genes it looks like they don't have the proper gene tag applied to them so it bypasses the gene blacklist I setup to prevent this. I don't have any textures for a robot body gene, so if a monstergirl gets that gene the whole body texture would be missing.