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Turret Replicator for turret factories
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121.736 KB
2020 年 2 月 8 日 上午 12:48
2021 年 11 月 17 日 下午 1:47
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Turret Replicator for turret factories

描述
Adds a turret replicator that uses materials to manufacture copies of a given turret.

Uses resources of the turret's material grade to manufacture a turret. Based on the purchase price of the turret in question.

USAGE:
- load the mod (duh)
- find a turret factory
- open its interaction menu
- select "Replicate turrets." the replicator window should show up.
- select a target. only turrets are allowed.
- check that you have enough resources (or, if in an alliance ship, your alliance has enough resources)
- press Replicate! If there's something wrong it should tell you.
- enjoy your .... mundanely identical gun.

FEATURES:
- extra station chatter
- duplication of turrets (duh)
- resource cost calculated on a per-turret basis
- alliance support (with permissions too)
- functioning and clean user interface that I definitely did not directly copy from the Scrapyard turret recycling menu
- now has support for replicating ancient and tech level 51+ turrets via the Ancient Turret Decryptor and Tech Level 51+ Turret Blueprints mods.
- now checks if you're docked to the station
- now checks tech levels

WORKS WELL WITH:
- my Tech Level 51+ Blueprinting mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2032260764
- my Ancient Turret Decryptor mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2501552302

CAVEATS:
- nothing known

PLANNED:
- cleaner integration into the vanilla turret factory menu's tabs system?? maybe???

WON'T IMPLEMENT:
- using vanilla turret blueprints as a basis from which to make turrets from
- admin-configurable material or credit cost algorithm
- using goods to duplicate turrets
- a similar mod for systems upgrades
热门讨论 查看全部(1)
10
2021 年 6 月 2 日 下午 3:47
bug reports!
void catgirl rglx
31 条留言
void catgirl rglx  [作者] 6 月 21 日 下午 3:51 
This mod implements the same restrictions that the vanilla turret factory implements regarding tech levels. You'll need the other mod linked in the description to unlock level 51 & 52 blueprinting/replication for turret factories in sectors close enough to the core.
chabero 6 月 21 日 上午 8:05 
station need level 52 to make it
Verto 6 月 21 日 上午 7:11 
so i placed a turret factory an 0,1, which can make tech 52 turrets but i cant replicate the station has tech level 50?
Robert 5 月 21 日 下午 6:20 
great mod
void catgirl rglx  [作者] 3 月 31 日 下午 12:39 
that would be best accomplished by setting a galaxy-wide value,
probably via the Galaxy object's setValue() function and comparing against that. you'll want to look at avorion's scripting documentation for more information on that, and maybe the modding channel on the official discord.
sanfen 3 月 30 日 下午 11:35 
Hello, I would like to know how to modify the file so that the copy limit level becomes the current galaxy level plus one, so that what is researched by the same galaxy science research institute can be copied by the turret factory in the same place
chabero 2024 年 12 月 28 日 上午 6:46 
ok, same issue again in a new game, but NOW I Found out why... not working with "Favorite" - items... thats all... :steamfacepalm:
chabero 2024 年 12 月 27 日 下午 12:46 
found the issue, i have install the mods in a aktiv game, in a new one it works fine without problems
chabero 2024 年 12 月 27 日 上午 10:56 
research is untouched no mods for installed...

sorting think untouched to, but i have

IFTL Cargo Information
and
Fleet Cargo Overfiew.

Booth gives only Infos
void catgirl rglx  [作者] 2024 年 12 月 27 日 上午 10:44 
Check your modlist and make sure it's not got something that's interfering with inventory sorting or the research station's functionality. This mod makes purely identical copies of turrets, without touching any of their metadata or anything.