Thea 2: The Shattering

Thea 2: The Shattering

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New Class: Kobzar
   
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41.684 MB
2020 年 2 月 3 日 上午 7:08
2020 年 3 月 10 日 下午 3:30
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New Class: Kobzar

在 Elvasat 的 1 个合集中
Elvasat's Thea 2 Mods
9 件物品
描述

New class: Kobzar
New craftable equipment: Instruments
New location: White Rose Inn
New trait cards: Add Human Kobzar
New skills and subskills
15 条留言
CaptainSnafu 2022 年 5 月 2 日 上午 7:12 
cool
Pokepug 2021 年 12 月 23 日 上午 4:22 
Is there a way to get a second Kobzar or is it purely a one and done thing?
Jaggid Edje 2021 年 7 月 20 日 上午 1:43 
I know this mod hasn't had any active development recently, but it's one of my favorite mods and I was wondering if you have considered changing the recruitment from a 1-time-only to a timed one like some of the faction recruitment.
Would be nice to be able to return to the Inn and trade in an elven child, dwarvisih child, etc. later in the game once you got those races, even if you had already recruited a bard a few hundred turns earlier.
Bewd 2021 年 5 月 24 日 下午 3:33 
Anyone know how to get rid of the hands on the bottom of the icon? They are duplicate and while it doesn't make a functional difference, their presence is annoying.
rieneuf 2020 年 4 月 9 日 下午 4:44 
Absolutely awesome! Some low-level quests would be nice to have (for now its 10lvl+ chalanges only), would be also great to have a grow-up event for kobzars (with a chance to fail and become a sub-class Gusla alike).
maudin88 2020 年 3 月 29 日 下午 5:12 
What part of the mod changes the tech tree placement?
maudin88 2020 年 3 月 29 日 下午 5:05 
I'm getting the same tech tree overwrite that Dexit86 posted a picture for.
Elvasat  [作者] 2020 年 3 月 7 日 下午 2:11 
6 new quests are added. Beware, they are not quite easy but also gives unique rewards!
Elvasat  [作者] 2020 年 2 月 11 日 上午 1:03 
I was planning to expand the mod with new quests and abilities but had no time. I will update this when i have time. It's just a leftover now. You can ignore that line in info text.
Dexit86 2020 年 2 月 10 日 下午 7:33 
@Elvasat What the file: WorldSkillsScriptsKobzar.cs ? It is not in the mod folder