Garry's Mod

Garry's Mod

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mighty foot engaged
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素材类型: 插件
插件类型: 武器
插件标签: 快乐, 写实
文件大小
发表于
更新日期
654.004 KB
2020 年 2 月 3 日 上午 3:29
10 月 23 日 下午 12:00
232 项改动说明 ( 查看 )

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mighty foot engaged

在 the banks are out of money 的 1 个合集中
Stuff I've done (and like)
19 件物品
描述
the smod kick of theseus, made to be actually maintained and improved as time goes on
originally grew from a dissatisfaction of what was available and a striving to improve (and everyone says its kinda like maximum action i guess and its true it was inspired by it a bit)
by god, not perfect, but better than everything else
HOW TO USE: Uninstall sharpeye
open the console (SHIFT+ESC)
run "bind g mightyfootengaged"
press G to kick.
You can use any other key for it too, for example "bind mouse4 mightyfootengaged"
to change how it works go to spawnmenu>options>chen's addons>mighty foot
features (mostly compared to other smod kick types):
  • basically a simple universal melee attack that should work with any weapon
  • several animation sets to choose from:
    Names in white require third party addons, and have links to them.
    Apex Legends/Titanfall 2
    SMod
    Random available
  • an optional real third person animation, requires Extended Player Animations (Draconic Base is not required but xdReanims or DynaBase is)
  • a modified amalgamation of a few smod kick addons and actually somewhat functional code and rewriting by me (including the context menu category)
  • a leg that has player color and accounts for all bodygroups and skins that could possibly matter
  • a more robust kick so you won't have to look exactly at things to kick them (extra helpful with headcrabs and other small things)
  • an extensive list of settings to modify, including kick damage, applied physics forces, door-busting, and a bunch more
  • has the sliders and stuff in options submenu instead of a separate derma panel
  • kicking effects have been restricted to fix unintended side effects (i.e. kicking brush entities through the map, this was a problem with each kick addon i've used; kicking in vehicles resulting in suicide; other such things)
  • option to enable disarming npcs and players upon being kicked (two separate options plus you can't disarm friendlies) (like ez2)
  • kick mid-air to make use of your body to deal more damage
  • kick to press buttons and stuff you're holding away
  • kicking stuff pushes you back and you can kickboost like maximum action/cruelty squad and even launch into fr*icking space with a kick
  • entities, ragdolls, and doors use separate force calculations (tfa's used both ragdoll and entity variables in the same calculation making it absolutely pointless to have the former???)
  • glass panes break and it does not use a bullet trace (why would anyone use a bullet trace when kicks dont leave bullet holes)
  • a number of experimental features such as "projectile parrying" and "kick everything at mass relative force" just for the sake of it (experimental for a reason; they might not always work properly)
  • probably not completely broken in mp! there's no prediction though because legacy code lol
  • probably won't crash you (hasn't for me)
  • nzombies support that makes it (literally) your second crowbar/knife by cutting out most of the variability in favor of consistency, and *should* work universally across configs
ffgsnz in memoriam
you can find all the related console commands with the prefix "mf_"
wanna make a localization? help me, or yourself, on github[github.com]
4 developers: you can check for mighty foot damage by checking for 67 in GetDamageCustom in the CTakeDamageInfo object
known issues:
  • if your gmod crashes on kicking certain kinds of doors, disable Extended Properties
  • if you have any issues with legs not being present where they should, enable compatibility mode in client options first stop using sharpeye
  • if doors either stay stuck and/or flop over, open the console and run "whereis models/props_c17/door01_left.phy" to find out what other add-on is causing the problem
  • mirrors, remote screens, etc. have you t-posing behind you when kicking in first person fixed since 28th of April 2024
  • should not conflict with other "smod kick" type addons, AT ALL, and if they do they're derivatives of this
  • if your model brings an error, it's the model's fault
  • has a temporary "weapon bash" looking animation in third person only if you don't have the required add-ons for that
notes: i'm not good kind of okay at code
some creds to LeErOy NeWmAn, whorshipper, TFA and the guy who made tfa smod kick modified (for a couple good ideas), and Twilight Sparkle for porting the Apex leg animations.
JAJAJAJA, RONALDINHO SOCCER!
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热门讨论 查看全部(15)
320
1
10 月 23 日 下午 3:57
置顶: is there a bug
the banks are out of money
10
1 月 1 日 上午 3:47
the creator of this mod always changing names
Daftrio
1
2024 年 9 月 7 日 上午 9:09
I wanna disable the hints
Blaidd
1,640 条留言
fat dookie 10 月 23 日 下午 5:57 
its whatever, not like its a big problem, but idk maybe its not maybe its just smth else, its not a big of a deal so we can just go along with our days:steamthumbsup:
the banks are out of money  [作者] 10 月 23 日 下午 5:21 
still don't believe that it's specific maps screwing you over but whatever
fat dookie 10 月 23 日 下午 5:10 
overall the addon is great, is probably just what i just said about the maps screwing me over, i didnt know others were gonna chime in here, so yeah. mb people!
fat dookie 10 月 23 日 下午 5:08 
mb, i didnt mean to be like that bro, i just got a lil worked up about it, ive checked my addons many times i havent found nun wrong, its probably just the maps screwing me over or smth. didnt mean to do u dirty bro:steamthumbsup:
EchoHedron 10 月 23 日 下午 4:47 
check yo addons, twin
the banks are out of money  [作者] 10 月 23 日 下午 4:39 
workshop users when they have to figure out what addon is breaking something else: "i'll just give up and not elaborate why it doesn't work"
LandMass 10 月 23 日 下午 4:14 
Just use a different addon for god's sake
the banks are out of money  [作者] 10 月 23 日 下午 4:12 
maybe you should ask what's wrong with some other addon first?
fat dookie 10 月 23 日 下午 3:21 
yeah i tested it again in gm_pitfalls and now its not working, tf wrong with the addon?
fat dookie 10 月 23 日 下午 3:16 
wait a minute, i just tested it again in gm_pitfalls and its now working? thats kinda odd, because the last time i tested it in gm_pitfalls it didnt work?? something aint adding up??