Garry's Mod

Garry's Mod

7,714 个评价
mighty foot engaged
9
3
13
2
7
3
5
4
3
3
3
2
   
奖励
收藏
已收藏
取消收藏
素材类型: 插件
插件类型: 武器
插件标签: 快乐, 写实
文件大小
发表于
更新日期
655.275 KB
2020 年 2 月 3 日 上午 3:29
11 月 14 日 上午 2:27
234 项改动说明 ( 查看 )

订阅以下载
mighty foot engaged

在 22050hz amen break sample 的 1 个合集中
Stuff I've done (and like)
19 件物品
描述
the smod kick of theseus, made to be actually maintained and improved as time goes on
originally grew from a dissatisfaction of what was available and a striving to improve (and everyone says its kinda like maximum action i guess and its true it was inspired by it a bit)
by god, not perfect, but better than everything else
HOW TO USE: Uninstall sharpeye
open the console (SHIFT+ESC)
run "bind g mightyfootengaged"
press G to kick.

IF YOU HAVE VMANIP KEYBIND MENU INSTALLED USE ITS MENU TO BIND IT (it removes the console command for whatever reason)
You can use any other key for it too, for example "bind mouse4 mightyfootengaged"
to change how it works go to spawnmenu>options>chen's addons>mighty foot
features (mostly compared to other smod kick types):
  • basically a simple universal melee attack that should work with any weapon
  • several animation sets to choose from:
    Names in white require third party addons, and have links to them.
    Apex Legends/Titanfall 2
    SMod
    Random available
  • an optional real third person animation, requires Extended Player Animations (Draconic Base is not required but xdReanims or DynaBase is)
  • a modified amalgamation of a few smod kick addons and actually somewhat functional code and rewriting by me (including the context menu category)
  • a leg that has player color and accounts for all bodygroups and skins that could possibly matter
  • a more robust kick so you won't have to look exactly at things to kick them (extra helpful with headcrabs and other small things)
  • an extensive list of settings to modify, including kick damage, applied physics forces, door-busting, and a bunch more
  • has the sliders and stuff in options submenu instead of a separate derma panel
  • kicking effects have been restricted to fix unintended side effects (i.e. kicking brush entities through the map, this was a problem with each kick addon i've used; kicking in vehicles resulting in suicide; other such things)
  • option to enable disarming npcs and players upon being kicked (two separate options plus you can't disarm friendlies) (like ez2)
  • kick mid-air to make use of your body to deal more damage
  • kick to press buttons and stuff you're holding away
  • kicking stuff pushes you back and you can kickboost like maximum action/cruelty squad and even launch into fr*icking space with a kick
  • entities, ragdolls, and doors use separate force calculations (tfa's used both ragdoll and entity variables in the same calculation making it absolutely pointless to have the former???)
  • glass panes break and it does not use a bullet trace (why would anyone use a bullet trace when kicks dont leave bullet holes)
  • a number of experimental features such as "projectile parrying" and "kick everything at mass relative force" just for the sake of it (experimental for a reason; they might not always work properly)
  • probably not completely broken in mp! there's no prediction though because legacy code lol
  • probably won't crash you (hasn't for me)
  • nzombies support that makes it (literally) your second crowbar/knife by cutting out most of the variability in favor of consistency, and *should* work universally across configs
ffgsnz in memoriam
you can find all the related console commands with the prefix "mf_"
wanna make a localization? help me, or yourself, on github[github.com]
4 developers: you can check for mighty foot damage by checking for 67 in GetDamageCustom in the CTakeDamageInfo object
known issues:
  • if your gmod crashes on kicking certain kinds of doors, disable Extended Properties
  • if you have any issues with legs not being present where they should, enable compatibility mode in client options first stop using sharpeye
  • if doors either stay stuck and/or flop over, open the console and run "whereis models/props_c17/door01_left.phy" to find out what other add-on is causing the problem
  • mirrors, remote screens, etc. have you t-posing behind you when kicking in first person fixed since 28th of April 2024
  • should not conflict with other "smod kick" type addons, AT ALL, and if they do they're derivatives of this
  • if your model brings an error, it's the model's fault
  • has a temporary "weapon bash" looking animation in third person only if you don't have the required add-ons for that
notes: i'm not good kind of okay at code
some creds to LeErOy NeWmAn, whorshipper, TFA and the guy who made tfa smod kick modified (for a couple good ideas), and Twilight Sparkle for porting the Apex leg animations.
JAJAJAJA, RONALDINHO SOCCER!
join lowercase gang

热门讨论 查看全部(15)
326
1
11 月 30 日 下午 7:18
置顶: is there a bug
22050hz amen break sample
10
1 月 1 日 上午 3:47
the creator of this mod always changing names
Daftrio
1
2024 年 9 月 7 日 上午 9:09
I wanna disable the hints
Blaidd
1,691 条留言
22050hz amen break sample  [作者] 12 月 12 日 下午 5:44 
you have brainrot
Kind707steel 12 月 12 日 上午 11:56 
uninstall sharpeye? wait that's illegal
SCP-049 12 月 12 日 上午 3:45 
How are use?
22050hz amen break sample  [作者] 12 月 10 日 下午 3:57 
as per some previous comments, vmanip keybind menu removes the command for whatever reasons of its own
Ectoplazm 12 月 10 日 上午 10:27 
The command isn't recognised for some reason
Coulin Totil 12 月 3 日 下午 1:05 
I was having the same viewmodel issue where it would not show up but for certain weapons, I disabled an addon called smoothview (just sharpeye but more updated) and it worked.
GNDS21 11 月 28 日 上午 7:44 
As of right now, the only way to fix this for me is to just reload the map. Also, it did not work for George Washington either. I reloaded the map with N's skin and sure enough, it started working again. If it works for N, it works for GW. Problem solved, but I'm not sure if it's a definitive solution, so take it with a grain of salt.
GNDS21 11 月 28 日 上午 7:35 
Both settings you mentioned are enabled and I unsubscribed to gshader. It still does not work. It specifically does not work with my Serial N model from the Murder Drones Mega Pack. If I put on George Washington, for example, it starts working again. It could just be a problem with the model. Sometimes it works with N, but not all the time.
plankton. 11 月 26 日 下午 7:57 
Guys, why is the animation not working? pls help
22050hz amen break sample  [作者] 11 月 25 日 上午 2:20 
perhaps it is some gshader update possibly breaking stuff so try without it if you have it; life isn't dedicated to gmod