Garry's Mod

Garry's Mod

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[TFA] [AT] M14 EBR - INS Sandstorm Model
   
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素材类型: 插件
插件类型: 武器
插件标签: 角色扮演, 写实
文件大小
发表于
更新日期
12.668 MB
2020 年 2 月 1 日 下午 11:38
2020 年 2 月 13 日 上午 8:02
6 项改动说明 ( 查看 )

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[TFA] [AT] M14 EBR - INS Sandstorm Model

在 dangerman1973 的 2 个合集中
Dangerman's Arsenal 2
765 件物品
Code Name: Danger
170 件物品
描述
From Dangerman Industries, our latest item; a Springfield Armory M14 EBR 7.62x51mm NATO Enhanced Battle Rifle; direct from the FPS New World Interactive FPS game Insurgency Sandstorm; it comes equipped with optional scopes and barrel attachment options

TFA Base, INS2 Parts, Insurgency Sandstorm Model pack and Robotnik's Shared Attachments required

Model and textures: New World Interactive
Sounds: New World Interactive
Animations: Mac Tonight, Infinity Ward
8 条留言
R1543 2021 年 8 月 29 日 上午 5:48 
go m14 EBR Arccw
Trippa Snippa 2021 年 4 月 23 日 下午 7:17 
can you add reload audio for the reload animations?
dangerman1973  [作者] 2020 年 2 月 9 日 上午 1:48 
@Captain Percy Freeman glad to be of service. :)
Percy Freeman the Peacekeeper 2020 年 2 月 8 日 下午 9:33 
Hey finally a m14 ebr with the sight postioned on the back rail instead of all the way in the front
Finally someone did it right
dangerman1973  [作者] 2020 年 2 月 2 日 下午 8:16 
@Obama, I updated the weapon with the selective fire and range; the reason why the thirdperson model's barrel is slightly lookin down is the Gmod only had standard 3rd person anims for Half-Life 2's standard hardware, or in this case the AR2. There are no custom third-person idle poses for the standard Gmod playermodels, only for the stock HL2 weapons, especially the AR2, that is the reason the w_model's barrel is slightly tilted down. There's nothing I can do.
Obama 2020 年 2 月 2 日 上午 11:48 
Many thanks.
dangerman1973  [作者] 2020 年 2 月 2 日 上午 11:42 
@Obama I'll improve the weapon soon on the next update. Stay tuned.
Obama 2020 年 2 月 2 日 上午 11:27 
Great work again. I'm truly appreciative that you went this far to satisfy the needs of the community. I particularly enjoy the first-person muzzle attachment details and the rail appearing with sights in third person. The model of the weapon is a few degrees off (aimed lower) in third person, but not by much. The sounds and animations are also great, despite not being from Sandstorm. The one real issue I noticed was the fire modes. In reality, the weapon can be fired either in semi-automatic to cover long distances, or fully automatic in mid-short ranges. Anyway, I thought it would further improve the weapon if the selective fire mode option was added (as it is apparent in Insurgency as well as reality). It would greatly contribute to the weapon's versatile function.