Embark
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Thunder's EASYgoing (Slow Aging) [OUTDATED! For v0.707]
   
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159.945 KB
2020 年 1 月 31 日 下午 1:48
2020 年 6 月 19 日 下午 8:06
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Thunder's EASYgoing (Slow Aging) [OUTDATED! For v0.707]

描述
For a longer lifespan, more embark points and minor tweaks.

Version differences:
This version increases the maximum age to 210 years. If you'd prefer a version that does all of the following except change the max age (leaving it at the default 100), then see my Thunder's EASYgoing mod.

What this changes:
  1. Increases the life expectancy of colonists from the usual 100 years to 210.
  2. Increases the base ranged and melee combat experience gain from "3" to "5".
  3. Increases <inventoryHandSize> from the usual 50 to 64.
  4. Reduces <customCreatureCost> from 100 to 50. (It reduces the penalty subtracted for modifying a start colonist.)
  5. Increases <childReducedPoints> from 300 to 500. (It increases the discount for having a child as a start colonist. Before, the discount was -279 points for a child of age "1", or -289 for the rare age "0". Now, the discount is -464 points for age "1", or -497 for age "0".)
  6. Adds 5 new difficulties and increases the Embark Points for starting out as follows:
  • EASYgoing difficulty increases from the "Easy" 7000 points to 8000.
  • NORMALgoing difficulty increases from the "Normal" 5200 points to 7200.
  • HARDgoing difficulty increases from the "Hard" 4400 points to 6200.
  • INSANEgoing difficulty increases from the "Insane" 2600 points to 5200.
  • NORM-99999 difficulty increases from the "Normal" 5200 points to 99,999.
Now, when starting a new game, you will see 5 new difficulty choices, as mentioned above. These are identical to the usual, equivalent difficulty settings in terms of the number of enemies, the frequency of enemy attacks, how hard the enemy hits, etc. The only difference is that my new difficulties give more Embark Points to start out with.

Compatibility & Issues:
This is incompatible with EASYaging, EASYmod and Thunder's EASYgoing (Slow Aging) as they change some of the same things.

Currently, this is not recommended for use with Kovit Rebalance Mod as that mod is, currently, hopelessly outdated and buggy.

I believe other mods currently available should work as intended. Do let me know if you have an issue.

Saved Games:
To fully take advantage of the changes this mod makes, you will want to start a new game. Otherwise, you won't get the extra Embark Points. Also, you won't get the benefit of a reduced penalty for custom colonists or an increased child start colonist discount.

However, even if you do not select one of my new "going" difficulties, the rest of the mod changes listed in the description should still take effect. Among other things, it will still increase the life expectancy of colonists to 210 years. And it will still increase the base ranged and melee combat experience gain. Also, even when choosing a default difficulty, you should still see a reduced penalty for custom colonists and an increased child start colonist discount.

Changelog:
  • v1.0 - Initial public release
  • v1.1 - Update for Embark 0.707 - This should work the same as previously, except it keeps the changes made in Embark 0.7. Also, a new "NORM-99999" (Normal difficulty + 99,999 embark points) difficulty and a "Peaceful" difficulty was added to the embark difficulty selection.
5 条留言
Thundercraft  [作者] 2022 年 7 月 30 日 下午 11:20 
Sorry about that. I haven't updated this since June of 2020 or even played much Embark since then.

Instead, I just released a separate mod for additional game difficulty choices and more Embark Points. All it has is that plus a few bug fixes and balanced tweaks to game difficulty. I designed this to work with v0.855 and to be as compatible as possible with other mods:

More Difficulty Choices
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2842739152

Eventually, I plan to release more updated mods for Embark, including one or more with some of the other tweaks of this one.
bonehead 2022 年 1 月 28 日 下午 4:07 
+1
Krazyone 2021 年 4 月 14 日 上午 10:52 
Looks like the mod is broken to start a new game with. This is the only mod i have enabled and it just keeps giving me "KeyNotFoundException: The given key was not present in the directory" when i try and click the "custom" button next to my people. The changes sound amazing if i could use it though :(
Kailen_ 2020 年 6 月 23 日 下午 2:21 
needed to test 100+ workers, this made it way easier.
Thundercraft  [作者] 2020 年 6 月 19 日 下午 8:13 
This mod has now been updated for Embark 0.707. Read the Changelog for changes.

If anyone still needs the old version because they're still playing Embark 0.6x, post a comment here and I'll see about uploading it separately to the Workshop.