边缘世界 RimWorld

边缘世界 RimWorld

70 个评价
[1.1] Combat Effects for Combat Extended
   
奖励
收藏
已收藏
取消收藏
Mod, 1.1
文件大小
发表于
更新日期
6.981 MB
2020 年 1 月 29 日 上午 11:05
2020 年 4 月 3 日 上午 11:24
5 项改动说明 ( 查看 )

订阅以下载
[1.1] Combat Effects for Combat Extended

描述
BROKEN; UNDER RECONSTRUCTION

This mod add sparks to bullets impacting hard surfaces and blood effects for hitting pawns.
Only works with Combat Extended.

Penetration mechanics :
Bullets have a chance to penetrate a built object based on caliber, ammo type, the material and condition of the object it hit.
Every projectile type has a base chance to penetrate a given material.

For example : a 9x19 FMJ has 10% chance to penetrate a wooden wall if that wall has 100% hitpoints.
It has 80% chance to penetrate that wall if it's below 50% hitpoints.
Meanwhile a 14.5x114 has 100% to penetrate that wall regardless it's hitpoints.

A steel wall is impenetrable by small arms when kept in good condition but the aforementioned 14.5 has 60% to penetrate it.

AP type bullet (Sabot, AP-I etc) has increased penetration stats.

Additionally, there is a slight randomness of these chances. So it's entirely possible for a .303 to penetrate a plasteel wall once in a lifetime.

However:
- HP bullets and energy projectiles never penetrate.
- Arrows never penetrate.

Bullets can penetrate pawns. It's a flat percentage. (Example 7.62x51 has 35% to penetrate the target).
So a singe .50BMG can ruin the day of several Alphabeavers in a bottleneck. But it can also ruin the day of allies behind those Alphabeavers.

Kinetic energy : WIP. Not enabled yet. But after each penetration or ricochet the bullet will loose some of it's energy so even if the projectile penetrates your walls it may do minimal damage.


Important : I had to patch and decorate a lot of ammo defs for this. For now only ammo used by 'CE' and 'CE Guns' are patched. The others may be incompatible.
89 条留言
Latte macchiato  [作者] 2022 年 5 月 30 日 下午 2:05 
Heh, so do I.

Everytime I see it I'm reminded that I never want to touch Combat Extended modding again, it's horrible.
MedicalPol 2022 年 5 月 30 日 下午 1:09 
i miss this mod
KonKon 2020 年 8 月 22 日 上午 10:50 
it works fine for me
ЯEБAЛ 2020 年 6 月 16 日 下午 6:39 
really hope this will get fixed someday
Latte macchiato  [作者] 2020 年 6 月 15 日 上午 8:15 
The best option is to not use this mod at all.
Je suis DedPol 2020 年 6 月 15 日 上午 7:56 
Is there option to only use the effect but not the combat system?
Yezus 2020 年 5 月 24 日 下午 4:12 
if all this mod does is add effects then ill keep using it, won't matter. but if it has actual effects on damage and armor and such then ill have to not use it
Latte macchiato  [作者] 2020 年 5 月 24 日 下午 2:43 
Your choice. It may work, it may not.
Yezus 2020 年 5 月 24 日 下午 2:12 
ah. so i shouldn't use it?
Latte macchiato  [作者] 2020 年 5 月 24 日 下午 12:24 
There's a lot more wrong with this than the particles.
The whole damn armor system breaks with this mod.