Source Filmmaker

Source Filmmaker

61 个评价
Sonic Forces: City - Cutscene Map (Scenebuild)
   
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Universe: Original IP
Model
Models: Architecture
标签: SFM
文件大小
发表于
201.687 MB
2020 年 1 月 19 日 上午 10:19
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Sonic Forces: City - Cutscene Map (Scenebuild)

描述
Note: THIS IS NOT A MAP!

This is one of the pre-rendered cutscene maps that was still in the game for some reason, (though I guess this map alone shares an Avatar Cutscene which are real time) ported into SFM.

Please note there are a lot of textures, so if you want to... say... mess with the phongboost... good luck. I'm still no texture expert.

I Highly Suggest that you turn on the scale controls fro each part, and bring it up all the way.

Also, the sky hasn't been imported since I don't know where it truly is in the files, and I don't know how to get it to work.

Thank you Sneakyres for helping me figure out a more complex VMT file format.


Sonic Forces belongs to Sega and Sonic Team

Includes:
SonicForces\Stages\City\Cutscene_Map\base.mdl
SonicForces\Stages\City\Cutscene_Map\bgstairs.mdl
SonicForces\Stages\City\Cutscene_Map\housea.mdl
SonicForces\Stages\City\Cutscene_Map\houseb.mdl
SonicForces\Stages\City\Cutscene_Map\housec.mdl
SonicForces\Stages\City\Cutscene_Map\housed.mdl
SonicForces\Stages\City\Cutscene_Map\houseeandf.mdl
SonicForces\Stages\City\Cutscene_Map\lights.mdl
SonicForces\Stages\City\Cutscene_Map\mainroad.mdl
SonicForces\Stages\City\Cutscene_Map\misc.mdl
SonicForces\Stages\City\Cutscene_Map\plants.mdl
SonicForces\Stages\City\Cutscene_Map\walls.mdl
21 条留言
Phantomius X 2023 年 9 月 24 日 上午 4:41 
How did you had that sky?
Mystic Monkey 2022 年 6 月 6 日 上午 10:43 
*Sorry, I meant .OBJ or .FBX files.
Mystic Monkey 2022 年 5 月 13 日 上午 4:05 
I was wondering if there is any .MDL or .FBX sources for uses other than Source engine projects?
gameman5804  [作者] 2021 年 5 月 21 日 下午 5:26 
@donutmario

Yup. All the way.
donutmario 2021 年 5 月 21 日 上午 2:03 
do we have to add scale control to each model?
gameman5804  [作者] 2020 年 2 月 27 日 上午 8:01 
@Spark Mechanix
What I suggest is to open each model and them to the default position/rotation. You can do that by simply clicking the whole model and use the default slider.
Sparkster Morgan 2020 年 2 月 27 日 上午 2:36 
is assembling the build just as simple as opening the models in any order or would I have to move them around until they're in place?
gameman5804  [作者] 2020 年 1 月 25 日 下午 6:24 
@DipperGames420

I never noticed that issue, tbh.
DipperGames420 2020 年 1 月 25 日 下午 4:08 
These are really good ports, but I noticed they cull out of existence when the root bone is out of frame.

I looked around a few months ago while trying to port some models from Dragon Ball Raging Blast 2 and saw that if you put this into your QC files, it actually stops the camera cull (in my case anyway):

$collisionmodel "[SMD NAME].smd"
{
$mass 700
$inertia 1
$damping 0
$rotdamping 0

}
$keyvalues
{
prop_data
{
}
}
Calie Chipy 2020 年 1 月 25 日 上午 6:58 
ayyyyyyyyyyyy