安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









"any chance this can come to 4.28 beta?" No. I had to format my HDD and I lost everything. And it doesn't seem like I have the UUIDs written down anywhere. So I can't just easily update it, and I can't remake it and then replace this one's UUIDs. It would have to be remade as a new mod
Your best bet is to ask somebody that isn't a useless piece of shit like I am, to make something like this for an updated version
And spoiler/lip spam will generate downforce in automation but not if exported to BeamNG. Only fixtures from the "wing" category get an aero surface through the exporter, the size according to the fixture's size, and the angle according to the wing angle you chose in automation
To avoid making it all invisible and not being able to find it you can:
* Avoid making the little square invisible until you're 100% sure where you want the wing to be
* Mark/remember the square's location
* Use . and , to scroll through fixtures in the car without needing to click on them