武装突袭3

武装突袭3

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Overthrow WW2 (SP/COOP20)
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Data Type: Mod
Mod Type: Campaign
Scenario Gameplay: Singleplayer, Coop, Persistent
Scenario Type: Infantry, Vehicles
Scenario Map: Altis
标签: Tag Review
文件大小
发表于
更新日期
222.674 MB
2020 年 1 月 18 日 上午 11:57
8 月 11 日 上午 5:45
730 项改动说明 ( 查看 )

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Overthrow WW2 (SP/COOP20)

在 MaxP 的 1 个合集中
Overthrow WW2 essential mods
12 件物品
描述
The most complex free dynamic campaign based on a deeply reworked Overthrow campaign code, with optimization for cooperative gameplay and dedicated servers (full support of Spearhead 1944 DLC and TFAR).
Attention: the campaign is NOT historical, it is an alternative history.

The entry threshold is also quite high, and if you are not used to not being led by the hand in missions - it is better not to waste your time, children need to avoid it too. Gameplay is radically different from most missions for Arma 3, and at least a brief familiarization with the documentation will be mandatory. Recommended player age 30+.

In addition to the huge work done to balance all the equipment from different add-ons, the mod has a large number of mechanics written specifically for the existing campaign - first of all, it is a unique system of radio communication, combining both the exchange between the AI and the players (including adapted mod TFAR).
And it is on the basis of this contact system that the Wehrmacht will strategically manage its limited contingent on the island, responding to threats from the resistance.

Please note - this is NOT a mission where only shooting skills are important - this is a full-fledged strategic PvE mode, which requires using your strengths and the enemy's weaknesses, and this requires a thoughtful approach. A head-on fight with the superior forces at the beginning of the game will only result in the loss of available vehicles and equipment - but the enemy's resources are also limited, so the campaign will cover almost the entire spectrum of combat, from sabotage sorties (one of the most advanced algorithms for determining visibility/hearing is available) to commanding tank units in High Command mode.
Estimated playthrough time is over a week for beginners.

Installation:
1. Install the mod and all dependencies which are in the modlist, AND ONLY IT. No need to write that "it activated automatically". Yes, some mods have original IFA3_AIO or ace as dependencies - these are third-party mods, and if I also re-upload them just to replace dependencies, it will just be a waste of disk space. You need to activate ONLY what is listed (well, plus in the collection of recommended / specially adapted).
Minimal mod set as a collection.
2. In the launcher, activate everything you need, save as a preset. Check again that @IFA3_AIO_LITE, standard GEIST and standard ace mods are not in the mod list.
3. If you played any other versions of the Overthrow mod, delete the vars profile settings file (again, look in the FAQ), otherwise you will catch a bunch of bugs with scripts, the variables for which are stored there. Don't ignore this step, otherwise it can ruin your gameplay.
4. Go to Discord[discord.gg] and read the FAQ (at least first entries).
5. Start the game, create a local server, select Altis - Overthrow WW2 and play. If the mission is not in the list, check if someone's naughty hands turned on mission filtering (top right).
6. If you liked it, don't forget to go here and push the like button and/or write a feedback. It is the most important step, the mod will not work without it!
7. Optionally - explore the list of recommended mods that can greatly diversify and/or improve the game (some will require compatibility files from the Optional mod folder).

Note: the fastest autoreplace script currently available is used to bring Altis from 2035 to roughly match the selected time period, but even it can't handle millions of objects faster than 2-3 minutes.

NB: What it is NOT recommended to install:
- Any ACE modifications other than those that are in dependencies (but theoretically, those that add something to the functionality of ace are possible - except for those that modify endurance)
- Any AI mods will most likely break scripts/missions to hell
- Any scripts that change camouflage system
- Any scripts that change view distance
- Most of looting scripts
- Any anti-bouncing systems for planes
- Lighting mods - mod has it's own enhanced system
- Any towing scripts for guns
- Scripts for jamming/weapon failures (embedded)
- Any scripts that change the medical system
- In general, any "combines" (otherwise someone has already tried to install Achilles, and reported about bugs).
- Mods for Zeus - it is embedded. Otherwise, you can also break the scripts.

What is supported:
- Almost any sound mods
- Almost any graphic, if night lighting is not affected (Blastcore and forks are not recommended, as it brings many unwanted side effects)

What is recommended: a list of adapted mods (some will require compatibility files from the Optional mod folder, don't ignore it)

NB! Despite the status of the "campaign", it is still a mod - with a huge number of mechanics, to the point that the versions of IFA3 and ACE for it - are specially modified separate branches of the original mods. For more than four years, everything used in the mod has been improved, refined and balanced just for it. So be careful with running other missions when the mods from the dependencies are activated - you can get an improvement in some aspects, as well as very unpleasant side effects.

Credits:
- Gerhart - helped at the class aggregation stage
- Kerc and kju - helped with IFA3 systems
- Cesarfebla and Coco Culon - Spanish translation and multiplayer testing
671 条留言
The Don 12 月 12 日 上午 11:16 
Oooofff Steam might have gotten a false positive on my messages here. Thinking I was writing something Sus
MaxP  [作者] 12 月 12 日 上午 11:12 
Did you ever try to read the description?
Brother_guilbert 12 月 11 日 下午 8:39 
is this mod only meant to be played as a local host, im finding difficult to get it working on a linux server
The Don 12 月 4 日 上午 10:54 
Ill do some scouting. Ive found a military base that looooks doable. with 2 squads, an MG and some lights. I should be able to do that, and run away before too much else arrives or if my bike gets threatend
MaxP  [作者] 12 月 4 日 上午 10:50 
Ah, also you will meet at least one patrol vehicle on the road to Abdera - or driving south, if you choose to proceed to Agios Dyonisis.
The Don 12 月 4 日 上午 10:48 
Yeeeeer but Knowing me right using Zeus will be too tempting! Ill just have to gather up a bunch of plucky lads from Oreokastro, and see if the MG on the Motorcycle cant give us some way
MaxP  [作者] 12 月 4 日 上午 10:41 
If you're unsure, launch the Zeus mode and monitor German activity :)
The Don 12 月 4 日 上午 10:38 
Oh well guess I will have to provoke a truck/car or so on on my own. Cause that newer showed up (though I might remember it doing so last time) and since I cant steal civi vehicles im just going to have to use the motorcycle I nicked to make friends
MaxP  [作者] 12 月 4 日 上午 10:37 
If you hide somewhere and don't monitor the road, you can miss them, of course. Patrol vehicle may meet some heavy resistance, and evacuate. The truck returns to its base after unloading infantry.
MaxP  [作者] 12 月 4 日 上午 10:33 
At least you'll meet the patrol vehicle (R75, Kubelwagen or even a wheeled APC, depending on difficulty), and one truck with infantry.
Also there could be some reinforcements, if the battle takes too many time, and Germans have an ability to call reinforcements by radio.