武装突袭3

武装突袭3

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Overthrow WW2 (SP/COOP20)
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Data Type: Mod
Mod Type: Campaign
Scenario Gameplay: Singleplayer, Coop, Persistent
Scenario Type: Infantry, Vehicles
Scenario Map: Altis
标签: Tag Review
文件大小
发表于
更新日期
222.674 MB
2020 年 1 月 18 日 上午 11:57
8 月 11 日 上午 5:45
730 项改动说明 ( 查看 )

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Overthrow WW2 (SP/COOP20)

在 MaxP 的 1 个合集中
Overthrow WW2 essential mods
12 件物品
描述
The most complex free dynamic campaign based on a deeply reworked Overthrow campaign code, with optimization for cooperative gameplay and dedicated servers (full support of Spearhead 1944 DLC and TFAR).
Attention: the campaign is NOT historical, it is an alternative history.

The entry threshold is also quite high, and if you are not used to not being led by the hand in missions - it is better not to waste your time, children need to avoid it too. Gameplay is radically different from most missions for Arma 3, and at least a brief familiarization with the documentation will be mandatory. Recommended player age 30+.

In addition to the huge work done to balance all the equipment from different add-ons, the mod has a large number of mechanics written specifically for the existing campaign - first of all, it is a unique system of radio communication, combining both the exchange between the AI and the players (including adapted mod TFAR).
And it is on the basis of this contact system that the Wehrmacht will strategically manage its limited contingent on the island, responding to threats from the resistance.

Please note - this is NOT a mission where only shooting skills are important - this is a full-fledged strategic PvE mode, which requires using your strengths and the enemy's weaknesses, and this requires a thoughtful approach. A head-on fight with the superior forces at the beginning of the game will only result in the loss of available vehicles and equipment - but the enemy's resources are also limited, so the campaign will cover almost the entire spectrum of combat, from sabotage sorties (one of the most advanced algorithms for determining visibility/hearing is available) to commanding tank units in High Command mode.
Estimated playthrough time is over a week for beginners.

Installation:
1. Install the mod and all dependencies which are in the modlist, AND ONLY IT. No need to write that "it activated automatically". Yes, some mods have original IFA3_AIO or ace as dependencies - these are third-party mods, and if I also re-upload them just to replace dependencies, it will just be a waste of disk space. You need to activate ONLY what is listed (well, plus in the collection of recommended / specially adapted).
Minimal mod set as a collection.
2. In the launcher, activate everything you need, save as a preset. Check again that @IFA3_AIO_LITE, standard GEIST and standard ace mods are not in the mod list.
3. If you played any other versions of the Overthrow mod, delete the vars profile settings file (again, look in the FAQ), otherwise you will catch a bunch of bugs with scripts, the variables for which are stored there. Don't ignore this step, otherwise it can ruin your gameplay.
4. Go to Discord[discord.gg] and read the FAQ (at least first entries).
5. Start the game, create a local server, select Altis - Overthrow WW2 and play. If the mission is not in the list, check if someone's naughty hands turned on mission filtering (top right).
6. If you liked it, don't forget to go here and push the like button and/or write a feedback. It is the most important step, the mod will not work without it!
7. Optionally - explore the list of recommended mods that can greatly diversify and/or improve the game (some will require compatibility files from the Optional mod folder).

Note: the fastest autoreplace script currently available is used to bring Altis from 2035 to roughly match the selected time period, but even it can't handle millions of objects faster than 2-3 minutes.

NB: What it is NOT recommended to install:
- Any ACE modifications other than those that are in dependencies (but theoretically, those that add something to the functionality of ace are possible - except for those that modify endurance)
- Any AI mods will most likely break scripts/missions to hell
- Any scripts that change camouflage system
- Any scripts that change view distance
- Most of looting scripts
- Any anti-bouncing systems for planes
- Lighting mods - mod has it's own enhanced system
- Any towing scripts for guns
- Scripts for jamming/weapon failures (embedded)
- Any scripts that change the medical system
- In general, any "combines" (otherwise someone has already tried to install Achilles, and reported about bugs).
- Mods for Zeus - it is embedded. Otherwise, you can also break the scripts.

What is supported:
- Almost any sound mods
- Almost any graphic, if night lighting is not affected (Blastcore and forks are not recommended, as it brings many unwanted side effects)

What is recommended: a list of adapted mods (some will require compatibility files from the Optional mod folder, don't ignore it)

NB! Despite the status of the "campaign", it is still a mod - with a huge number of mechanics, to the point that the versions of IFA3 and ACE for it - are specially modified separate branches of the original mods. For more than four years, everything used in the mod has been improved, refined and balanced just for it. So be careful with running other missions when the mods from the dependencies are activated - you can get an improvement in some aspects, as well as very unpleasant side effects.

Credits:
- Gerhart - helped at the class aggregation stage
- Kerc and kju - helped with IFA3 systems
- Cesarfebla and Coco Culon - Spanish translation and multiplayer testing
653 条留言
MaxP  [作者] 10 月 24 日 上午 7:10 
You better to create a design-document, maybe I'll have a time to add support for those mods.
MaxP  [作者] 10 月 23 日 下午 11:56 
Too complicated for common users. They need:
- PBO extractor
- source sqf config files (by request, or just by retrieving it from console by the function name)
- to correctly add new weapon and all of its attachments to the mod config
- to correctly combine new assets with existing ones (like if the new one uses existing ammo/magazines)
- Arma 3 Tools with the script compiler utility, to compile edited configs to sqfc
Blizzard 10 月 23 日 下午 7:02 
I have a question, there's been quite a few neat WW2 weapon mods released on the workshop that I'm interested in adding to my own personal game of Overthrow WW2. How complicated is it to add them so one could buy them from select agents.
FAYR00D 8 月 29 日 下午 3:35 
I can't put money boxes in my house. If i put it out of my house my money is reset in the next attempt
MaxP  [作者] 7 月 30 日 上午 9:31 
Thanks. As I understand, most of the players are scared off by the WW2 theme, which they are unfamiliar with, which prevents the mod from rising higher in the ranking without diligent promotion. But I'm glad that I took up this time frame, not the modern one.
appleit09478 7 月 30 日 上午 8:36 
awesome mod, needs more publicity. not sure how i even found it tbh
MaxP  [作者] 7 月 27 日 上午 4:42 
No, you can't run the Altis map on the Normandy map from Spearhead :)
All changes to classes and all functions can be available, but the campaign is for Altis only.
Alaina Plays Games 7 月 26 日 下午 7:12 
So can I run this on the Normandy map from Spearhead?
MaxP  [作者] 7 月 13 日 上午 4:39 
"Conflicting with arma 3 Lite?"
I don't know what is it. It can conflict with original IFA3, as it can break your game completely.
Rhya 7 月 12 日 下午 8:02 
Conflicting with arma 3 Lite?