Source Filmmaker

Source Filmmaker

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Jump Force - Deku
   
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Universe: Original IP
Model
Models: Character
标签: SFM
文件大小
发表于
104.857 MB
2020 年 1 月 17 日 下午 9:05
1 项改动说明 ( 查看 )

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Jump Force - Deku

描述
Izuku Midoriya a.k.a Deku a.k.a a pain in the neck to get this perfect, from Jump Force is finally done.(sorry it took so long)

Features:
-58 Bodygroups for Complex model (model 1a or 1b + model 2) 14 Bodygroup for Simple model
- 5 skin for each model
- 43 Flexes
- Face Bones
- Hair Bones
- Valvebiped bones
- Support rig_biped_valve_3spine (so you can pose it easier) link: https://drive.google.com/open?id=1whd1Z-u-Ad0JnY5QTRvQwf9lDC1dDKYE

NOTE:
I RECOMMEND using the simple model at first if you are just making an art or video but if you're looking for a specific look or damage look then use the complex model but keep in mind that the light refract a bit off on the complex model than the simple. This is because the complex model are all separated and I just put them together but the simple one is all mended together.

Few things to keep in mind:

- A few of the flexes are in the Face category but the rest are in the Unknown.

- Use the Lower Jaw bone in Global Rotate mode to open the mouth or use the Shout flex.

- To move the Eye use the Global Rotate Mode on EYE_L or EYE_R to move them.

- To blink just move either Right Upper Eyelid or Left Upper Eyelid bone directly down using the Global Move Mode

- No Deku_complex_2 is not invisible, the rest of the bodygroup is off, just drag either the complex model (or simple) onto it and drag the zero slider on the Procedural tab to full.

- The skin in the 1A model is the default skin but the second skin is without the bump to give it a more anime type of color.

- The skin in the 1B model is to resemble the look from Jump Force. (I did my best)

- Be AWARE when using light on the model when using the first skin otherwise the model will start looking weird.

- Have fun!

Tip!
To give Deku swaying hair in video or art just select all the hair bone, add Two BookMark in the GraphEditor (one on 0 and the other 20 second), go to the MotionEditor move the line between the 0 20 second mark(it doesn't matter where), look at the Procedural tab and drap the Jitter slider full about 3 to 4 time, then smooth it out with the Smooth Slider about 2 or 3 time and you are done.

Credit and big thanks to :

BurningEnchanter for getting the model, rigging and face rigging
https://www.deviantart.com/burningenchanter

Hakirya for also face rigging
https://www.deviantart.com/hakirya

Models & Textures - Bandai Namco Entertainment, SPIKE CHUNSOFT

Hope you enjoy! :)

Includes:
jump\force\deku_complex_1a.mdl
jump\force\deku_complex_1b.mdl
jump\force\deku_complex_2.mdl
jump\force\deku_simple_1a.mdl
jump\force\deku_simple_1b.mdl
14 条留言
Aperture Bonnie 2023 年 4 月 23 日 下午 7:14 
Is Vigilante Deku gonna come
Knight Of Embers 2023 年 3 月 12 日 下午 9:22 
if only you could add the full cowling effect (lightning bolt stripes)
theSandboxSasquatch 2021 年 1 月 30 日 下午 5:53 
Can someone port this to gmod? The only version it has doesn't have face posing.
TTV_SLASHSAM 2020 年 10 月 21 日 下午 7:07 
DJarred 2020 年 5 月 29 日 下午 6:50 
can you make killua from hxh? He was in jump force and there is barely any hxh models
joavar767  [作者] 2020 年 2 月 14 日 下午 9:07 
@Penni, No problem and I also plan on releasing more from other games as well. :)
goobiegoobertt 2020 年 2 月 7 日 下午 6:20 
Honestly thank you for doing this
WolfgerLynel 2020 年 1 月 22 日 下午 2:23 
Happy to encourage it
joavar767  [作者] 2020 年 1 月 21 日 下午 10:10 
@WolfgerLunel, don't be too sure about that now. More are still on there way!
WolfgerLynel 2020 年 1 月 21 日 下午 8:58 
Im surprised no one had done imports of Yugi and Kaiba yet