Children of a Dead Earth

Children of a Dead Earth

评价数不足
Boltzmann's Abyss
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
7.652 KB
2020 年 1 月 10 日 下午 5:18
2020 年 1 月 11 日 上午 10:33
3 项改动说明 ( 查看 )

订阅以下载
Boltzmann's Abyss

在 Astronavigator 的 1 个合集中
CBN CoaDE Collection
15 件物品
描述
With six long range and 24 medium range railguns, Boltzmann's Abyss is a brawler that takes no chances, stripping the enemy from afar and going in close to inflict death by bulletstorm. Even with 2m thick armor, her preferred defense is not being in the line of fire using her 11.1g acceleration.
2 条留言
Astronavigator  [作者] 2020 年 1 月 13 日 上午 10:18 
Even well-optimized coilguns have much higher mass and power consumption when it comes to small 1 g projectiles. Coilguns with high velocity also tend to have large or long barrels and slower reload times. A small weapon is harder to hit than a large weapon, making it more survivable in combat, and having a fast reload rate lets it put a lot of projectiles downrange quickly, more like a sandblaster than a traditional cannon. Since destroying the radiators to limit power output of the enemy ship is the first thing you want to do in combat after disabling lasers, having high fire rate and high velocity projectiles is more important than projectile mass and raw kinetic energy.

Coilguns are better used for ships that are more heavily armored, and the ones I have tend to fire 10 g or 100 g rounds instead of 1 g rounds like my railguns, since they do better overall in the projectile mass range. An example in my collection is the coilgun I use for the Gauss' Sky drone.
Windows.exe 2020 年 1 月 13 日 上午 4:46 
why no coil-guns, are coil-guns ineffective?