Football Manager 2020

Football Manager 2020

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Language Overhaul - Increase the Immersion
   
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2020 年 1 月 7 日 下午 6:11
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Language Overhaul - Increase the Immersion

描述
***This file changes how languages work. Please read below, so you understand what you are getting!****

Added 137 New languages or Dialects. Edited 100 Nations and 1,500 Regions. Experience the world's cultures.


Languages in FM are very simple, and generally apply to an entire nation. This is very unrealistic, when language in real life is endlessly complex, and not all people of one nation speak the same language. The original database has less than 120 languages, while in real life there are over 6,000, not to mention each language's regional dialects.

It's also wildly inaccurate: FM has USA listed as 100% English and 100% Spanish, while in reality Spanish speakers(native or learned) totals only about 25%. FM also has Germany only capable of speaking German. Yet, studies show 63% can speak English, 18% French, 9% Dutch, etc.

Players also pick up languages far too easily. Any national language is learned in one or two seasons to Fluent level. For example: A 20yr old from Georgia spends 2 years in Belgium and becomes FLUENT in 3 different languages at the same time.

This file fixes those issues, and adds much more complexity to languages. It creates better immersion, more unique players, increased squad building and scouting strategy, and endless storytelling possibilities.

The regions and cities your players come from and play in are now important.


New Feature: Dialects

1. Add a sense of culture. The idea that a player also has to fit in with the region's specific culture, their teammates' and clubs' way of life. That a strong accent, a lack of full language understanding, and a different way of life may still divide a player from another, until they learn that area's culture, and adjust to it.

2. Add the idea that language/dialects/sounds are learned over time, with experience and exposure. A teenager is not a master of all language. A 16yr old American may have a tough time understanding someone from the UK, but as he spends time with them, he's able to tune his ears, and easily understand them.

3. Languages and dialects are based on mutual intelligibility (if foreigners can understand it). So, someone speaking Czech can mostly understand a Slovakian, but someone speaking a Chinese dialect can hardly understand another Chinese dialect.

There are endless dialects, but the ones chosen for FM were based on: how generally difficult they are for foreigners to understand, how different the culture is, if they have a distinct accent, and also if they have different words, meanings, grammar, or slang that would be unknown to others.


The New World of FM Languages:

Newgens:
Players from the SAME nation may not understand each other at first. You now have to pay attention to where they are from.
(IE: In Italy, your players may speak Italian AND a dialect, or ONLY a dialect.)
Youth can be culture-shocked
(IE: A 16yr old from Sicily, an island in Southern Italy, may have a tough time leaving his home and adjusting to the busy city of Rome. Or a youth from the rural Tibetan area of western China would have to learn an entirely new culture and language if he moved to Beijing, the 3rd most populated city of the world.)
Regions are now very important. They have certain languages set according to their real life versions.
(IE: Liege region of Belgium speak mostly French, while East Cantons speak mostly German, and Vlaams-Brabant speak mostly Dutch and some French)
Multilingual people are also region-based
(IE: Originally USA was 100% English, 100% Spanish. Now, those who also speak Spanish are located primarily in the states that border Mexico.)
Regions bordering other nations have language overlap
(IE: The Brazilian border areas have Spanish speakers. The Czech areas bordering Slovakia have Slovakian speakers, whereas those bordering Poland have Polish speakers)
Minor languages are minor, instead of encompassing the whole nation)
(IE: Peru was Spanish 100%, Aymara 50%, and Quechua 50%. Yet, Wiki says native speakers are Spanish 84.1%, Quechua 13%, and Aymara 1.7%. Also Quechua and Aymara are limited to their 15 real life regions, not all 25.)
Some people may not know the official national language
(IE: Some Spanish speakers living in the USA may not speak English)
Youth will likely know their regional dialects, and in big cities will also know the standard language
(IE: In the Shaanxi-sheng region of China, a 16yr old from the big city of Xi'an will know Mandarin Chinese, and may know the region's dialect. But a youth from much smaller Huangling will probably only know the dialect.)
Large cities tend to have many more people who are bilingual/multilingual
(IE: Brussels region of Belgium have those who speak French, Dutch, English, some German.)
Small cities and rural areas tend to stick more with their regional languages or dialects
(IE: People in the Hainan province of China primarily speak Min Chinese, not the general Mandarin Chinese of the nation)
Big cities teaching English from elementary school have many English speakers
(IE: Dakar, Senegal has many English speakers, while those more inland and rural only know their African language)
The amount of people in a nation who know English is more accurate
(IE: Originally Brazil was 50% English speaking, yet they are #59(Low) on the EPI, and Wiki says "Only 3 percent of Brazil’s population speaks English fluently". So while a decent percentage may speak English, it is at a basic level.


Foreigners:
Age and experience makes it easier for a player to fit in a new squad
(IE: An Italian player who has played in clubs all over Italy would have no problem moving to Rome, as he has learned the slang/accents/culture of many Italian regions.)
Club careers shape more unique players, as they learn the language of their club's city, not nation
(IE: 2 players move to Germany, then Belgium, then China. One learns High German, French, and Wu Chinese. The other learns Central German, Dutch, and Hakka Chinese.)
Players that know a dialect will find it easier to pick up another dialect of the same language
(IE: A player who knows Spanish and Italian, who spends 1 season in Liverpool, England, will only have a basic knowledge of Southern British English. But a player who is fluent in English, who spends 1 season in Liverpool, England, will have fluent knowledge of Southern British English.
Foreigners will generally learn the main, more national or global language in big cities.
(IE: If playing in the big city of Xi'an, they will learn Mandarin Chinese, and not the dialect. )
Foreigners will be more attracted to the bigger cities of nations with many English speakers, where they can much more easily adapt, than choosing a small town where the local or national language is spoken
(IE: In the Netherlands, a player moving to the large Amsterdam city can get by with English, and will likely learn English if they don't know it already. But in much smaller, rural cities they will need to speak/learn Dutch.)
If the nation has many English speakers, but the area mostly speaks their national language, the player won't pick English up enough
English speakers from the UK will have an easier time understanding other UK dialects than Americans will


If you like this creation, and want to support the hours of work, please donate:
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热门讨论 查看全部(1)
0
2020 年 3 月 20 日 下午 5:38
Issue concerning replacing Catonese with Wu Chinese for local players in Hong Kong and Guangdong
Frieden
12 条留言
jom920 2020 年 3 月 2 日 上午 6:51 
Hey. First of all, this DB is awesome. I do have a couple suggestions for future versions. First, you've added Canadian English as a dialect, I would recommend adding Canadian French as well. Also, Norway is full of regional dialects that vary widely. However, if you don't want to dig in to the hundreds of regional dialects, you should change the languages to Bokmål (most of the country - what the game calls Norwegian) and add Nynorsk to the western part of the country
(Rogaland, Hordaland, Sogn og Fjordane and Møre og Romsdal).
唯梦-Harrison 2020 年 2 月 19 日 下午 6:14 
WOW,that's cool!
SeZieM 2020 年 1 月 12 日 上午 10:52 
Do I need to start a new save?
Tomino87 2020 年 1 月 12 日 上午 1:23 
Hello, is there Czech language? If so, how do I get your file up and running? thank you very much. please for instructions
マッカ 2020 年 1 月 11 日 下午 4:34 
Brilliant work on this.
majesticeternity  [作者] 2020 年 1 月 11 日 上午 9:52 
@Maa Jam O - I don't think that's a capability for FM...
Maa Jam O 2020 年 1 月 10 日 下午 8:03 
This is so badass man, I also wonder are you planning to do a religion overhaul? I think it would be easier for players who believed in the same religion to form a social group.
Mrobots 2020 年 1 月 10 日 下午 6:39 
厉害啊大佬
majesticeternity  [作者] 2020 年 1 月 10 日 下午 6:19 
Thanks guys!

@Unicorn_Princess: Yes, it will not be perfect, alot of the way FM works is odd, and poorly implemented, so my hands are tied. But there is a portion of Massachussets that speaks Italian IRL, so now any newgens have 10% chance of knowing it. There's also alot of variety in languages in MA, but I can't pick more than one language, like French, or else there will be newgens that know both Italian and French. So that's the best I could do...
MakiseKurisu 2020 年 1 月 10 日 下午 2:33 
What a surprise work!It's so cool!