Kenshi
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Movement Speed Rebalance
   
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2020 年 1 月 7 日 上午 4:22
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Movement Speed Rebalance

描述
Changes most humanoid races to more realistic and better balanced speed.

Version that doesn't change beak things speed here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1998867385

Vanilla playable characters are so super crazy fast, that past 1 or 2 in-game days you only have to be afraid of people with high athletics and beak things. I've made it so more of the beasts and such are more threatening to players that aren't experienced runners. Almost all the humanoid races were slowed to match more realistic human speeds,
Also beak things go slower because they were already wack, and this mod plus them going at highway speeds would be ridiculous.

actual exact changes, + means max speed, - means minimum
(in-game speed units, then imperial, then metric speeds):

HUMANS
greenlander -55(12mph,20kmh) +90(20mph,32kmh)
before -70(16mph,25kmh) +120(27mph,43kmh)

scorchlander -60(13mph,22kmh) +100(22mph,36kmh)
before -80(18mph,29kmh) +120(27mph,43kmh)

cannibals -55(12mph,20kmh) +90(20mph,32kmh)
before -70(16mph,25kmh) +120(27mph,43kmh)

SHEK
shek -50(11mph,18kmh) +85(19mph,31kmh)
before -70(16mph,25kmh) +110(25mph,40kmh)

SKELLIES
all types -50(11mph,18kmh) +85(19mph,31kmh)
before -70(16mph,25kmh) +110(25mph,40kmh)

HIVE (western, southern, and fogmen)
prince -60(13mph,22kmh) +105(23mph,38kmh)
before -70(16mph,25kmh) +140(31mph,50kmh)

worker -65(15mph,23kmh) +110(25mph,40kmh)
before -80(18mph,29kmh) +140(31mph,50kmh)

soldier -60(13mph,22kmh) +100(22mph,36kmh)
before -70(16mph,25kmh) +130(29mph,47kmh)

OTHER
beak thing -115(26mph,41kmh) +115(26mph,41kmh)
before -170(38mph,61kmh) +170(38mph,61kmh)

the in-game values are correct but the speeds might be slightly above what they will
be since I rounded up decimals past .5 when writing them down
also, keep in mind these speeds don't account for buffs or debuffs to speed from equipment or injuries
15 条留言
c0pa79 10 月 5 日 上午 9:16 
first time starting up a game with this mod and immediately Garrus attack my sleeping guys? It reeks of a connection.
Jaeger 2021 年 1 月 17 日 下午 9:42 
biggest issue with this game is how the player can outrun all the other characters. makes it too easy
speepi  [作者] 2020 年 4 月 21 日 下午 6:40 
it edits the stats of the entire races, so it should work with modded npcs as long as they use the default races? not 100% on that one but it seems like it should be the case
Asneakyfatcat 2020 年 4 月 21 日 上午 9:07 
Mod seems to work so far. Testing it out a bit. I'm guessing any NPCs added by mods aren't affected right? Or does it affect faction stats?
speepi  [作者] 2020 年 2 月 15 日 下午 9:52 
just the other one, all i did was reupload the mod with the beak thing part cut out
aggressivebees 2020 年 2 月 15 日 下午 8:29 
would i need this and that mod to make it work, or would i just need to install the beak thing patch
speepi  [作者] 2020 年 2 月 15 日 下午 7:55 
just made it, the link is at the top of the description
aggressivebees 2020 年 2 月 15 日 下午 6:59 
can you make a patch that unaffects beak things?
speepi  [作者] 2020 年 1 月 17 日 上午 8:27 
It modifies the movement stat in the actual race files so it shouldn't.

If you grab whatever mod it is from your workshop mod folder you should be able to change it. Once you open the folder for whatever race it is, you scroll down on the left side to the stat that says movement, and adjust the min and max based on whatever you want. The speeds I put in are in the description if you wanna use those for reference.
Starfish Parade 2020 年 1 月 17 日 上午 7:34 
Does this mod support jrpg and other modded races? :steamsalty: