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This mod introduces to the core game new storage for fish and modded seafood - Fisherman Shed. Fully random decorated. Perfect for small or large settlements. Connected with Extended Storage Management MOD. Fully compatible with Fishmonger & Seafood Farms MOD and Mussels Farm MOD - when enabled, shed will store oysters, crabs meat, squids, cockles and mussels. Building footprint 4 x 4. Capacity up to 6 000 units.
@pinesy @seiji092, please let me know how are your games behaving now, thank you
New part of description
When using Fishmonger & Seafood MOD or Mussels Farm MOD
Proper load order when storing oysters, crabs meat, squids and cockles introduced by Fishmonger & Seafood MOD or mussels from Mussels Farm MOD. Fisherman Shed is safeguarded so game will read needed data on it's own and if other mods won't be found then shed will store only core game fish. New allowed resources are decided right after building process is finished.
1. Extended Storage Management MOD / Storage Management MOD
2. Fishmonger & Seafood MOD
3. Mussels Farm MOD
4. Fisherman Shed
1. Extended Storage Management MOD / Storage Management MOD
2. Fishmonger & Seafood MOD
3. Fisherman Shed
1. Extended Storage Management MOD / Storage Management MOD
2. Mussels Farm MOD
3. Fisherman Shed
Your log helped a lot, I'm making right now some changes regarding Fishmonger and Seafood MOD and Mussels farm MOD - your game is crashing cause it's looking for data for modded food introduced by Fishmonger and it looks like you don't use this mod. I will add changes soon and upload new content.