武装突袭3

武装突袭3

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[discontinued] Antistasi - Kunduz - Community Version
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: OtherMap
Meta: Dependency
标签: Tag Review
文件大小
发表于
更新日期
8.027 MB
2020 年 1 月 4 日 下午 2:02
2022 年 9 月 18 日 上午 7:03
14 项改动说明 ( 查看 )

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[discontinued] Antistasi - Kunduz - Community Version

描述
DISCLAIMER - THIS MISSION IS DISCONTINUED - CHANGE OVER TO THE ANTISTASI MOD

We finally have published the Antistasi Mod!
The Antistasi Mod is fully backwards compatible, offers the ability to have multiple campaigns, a faction selector, new maps and new compatible mods like CUP and Unsung.
Check out the Antistasi Mod, subscribe to it and enjoy!!




This mod is based on Barbolanis Antistasi version 1.4.0.1 and was further developed and improved by the Dev Team of the Official Antistasi Community

Features:

- Playable in MP and persistent open server MP.
- Capture an island in a war against either one or two enemies at the same time, which might even fight each other.
- Dynamic agression system which is changing enemy reactions based on your actions. The system is influenced by basically everything you do like kills, completing missions, taking flags and even shooting civilians and POWs. So take care regarding what you do and who you kill!
- Persistant war in all aspects, destruction stays the same way as well as your vehicles and garrisons.
- Compatible with not only the original Arma 3 maps but also others from the steam workshop like Anizay and Chernarus. More to follow!
- Advanced AI system, the enemy and your friends will heal wounded or downed units, cover themselves and use multiple other tactics to win against their foes.
- Currently 15 different side missions: Assassination, Logistics, Destroy Assets, Rescue POWS, Conquer Missions with a wide variety for each type.
- Possibility of Undercovered approaches - utilize that to position yourself for the perfect attack.
- Persistent Stat Save System: You won't lose game or server progress upon a game update.
- Enhanced AI Squadmate control.
- AI friendlies and enemy can drag/carry and heal injured soldiers, not working with ACE3 mod.
- AI Garrisons that use static weapon you add.
- Supports up to 3 Headless Clients.
- Integrated Mods: TFAR, ACRE, RHS: AFRF, USAF and GREF, 3CB, GRAD Trenches, ACE or, to keep the unique features of AI that would be disabled with ACE medical system: ACE no medical. None of them mandatory.


If you enjoyed, please vote this mission. The more players, the more ideas to share and develop, less bugs etc.

Official Website: https://antistasi.de/
Official Discord: https://discord.gg/TYDwCRKnKX
Official Twitter: https://twitter.com/AntistasiO
Official GitHub: https://github.com/official-antistasi-community/A3-Antistasi/releases/latest

Please feel free to join our community, report bugs, ask questions or just join us on our server!

Thank you Barbolani for creating the wonderful mission this is based on!

Also a big THANK YOU to all the guys of the Dev-Team!
Including but not limited to Bob Murphy, Cipher, Digital, Doommetal, Frostsbite, GodlikeHobbit, Håkon, John Jordan, Launchman, Lazejun, Meerkat, Mocksybren, Poweredbypot, Sebastian, Spoffy, Tad/Toakan and Wurzel0701.
Another big THANK YOU to all the testers within our community as well as the Cinder Community for helping us out by testing work in progress!

We also would like to thank our partner Armahosts[www.armahosts.com] for the nice servers we have and especially for the awesome support we get. Thank you!
热门讨论 查看全部(1)
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2020 年 8 月 1 日 上午 7:31
(solved) Fixed doors version
Wastl
68 条留言
[Meerkat] 2022 年 11 月 4 日 上午 8:10 
@Molotov313, For the time being you have to edit selector.sqf in the missions code.
molotov313 2022 年 11 月 4 日 上午 6:08 
comment choisir la faction qu'on veut jouer et celle qu'on veut combattre ?
aLi112 2022 年 8 月 13 日 上午 8:28 
@Vlash, I hosted my server on Nitrado a hosting service. And i could not find the server.armaProfile in my file list on the site. Any other way to find it or i need to contact the support ? or perhaps i can create it ?
Vlash 2022 年 8 月 13 日 上午 6:51 
@aLi112, difficulty is done via your server settings. Depending on how you have it set up, difficulty is chosen on the mission select screen. If you have the mission cycle set up inside the server.cfg, then it's done via certain lines like in the example below:

// MISSIONS CYCLE (see below)
class Missions {
class Mission1 {
template ="Antistasi-Altis-2-5-3.Altis";
difficulty = "Custom";
class Params {};
};
};

If you choose Custom as the difficulty, then it reads the settings you choose inside the server's server.armaprofile. Options for which can be found Here [community.bistudio.com]


As for changing factions, simple explanation is unpacking the pbo, finding the selector.sqf file, finding the correct line and changing the name of the template that needs to be used. A more detailed explanation can be found on the discord linked above and reading the pinned messages inside the #help channel.
aLi112 2022 年 8 月 13 日 上午 6:29 
Thanks! Is there also a way to change what faction you fight against ? And if its also possible to change the difficulty, like enabling third person and so ?
[Meerkat] 2022 年 8 月 12 日 上午 10:49 
@aLi112, Take a look at the GitHub [github.com] here, this will have all the mission PBOs.
aLi112 2022 年 8 月 12 日 上午 9:45 
anyone who can send me the MPmission files ? i want to host it in my server but i can not find it anywhere. not in my arma directory or my documents.
[Meerkat] 2022 年 7 月 14 日 上午 3:46 
@Johnny English,

One of the developers created a template for BWMod however it never quite reached a state we were happy with. It is possible to port though as far as I am aware.
Johnny English 2022 年 7 月 11 日 下午 11:44 
@Devs: Is it possible also to integrate the
BWMod into (this) AntiStasi?
[Meerkat] 2022 年 5 月 17 日 上午 6:50 
@Crusader mackey,

The AI, especially in the early game where you have yet to purchase training levels, are awful at spotting enemies and without spotting, they struggle to fight back. Most of this spotting must be carried out by a player and thus when you go down they are likely to lose track of enemy forces.
One thing you should do is ensure that the AI are set to revive you through the Y menu, this will hopefully have them work to get you back up if they can.