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switched the mod options to use the new version of the Mod Configuration Tool. Use the link for MCT in the description.
I rewrote how I check the region climate, so it'll be compatible with all climate mods.
And also, is it compatible with climate-altering mods? Like does it detect each settlement's climate and hide it if said climate is habitable ? Or does it have a list of the vanilla climates and uses this as a basis and hides certain icons depending on the faction the player is playing ?