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The reason the base health number is higher than 30 is so I could have armour numbers be so low. 1 armour at 30 HP would mean 1 damage off every 5-6 damage attack - crazy stuff. But it'd also mean that, say, +15% armour from Strength would get rounded down to 1 - making it useless until you hit higher numbers of armour.
Long story short, it was easier to design and balance this way.
Regarding long turn counts for statuses, I remember there used to be some wacky bugs. Can you share some build info of the people applying the statuses that end up long, and also the ones receiving?
Intelligence increases status duration, what sort of INT is your applying character at etc