全面战争:战锤2

全面战争:战锤2

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Reikland /Karl Franz Buff
   
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标签: mod, Campaign
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2019 年 12 月 28 日 上午 5:18
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Reikland /Karl Franz Buff

描述
I want to give a huge shout out and thanks to Captain X for his mod Improved Karl Lord Effects (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1864864582&searchtext=improved+karl), because of his mod I was able to find the tables I needed to edit and my mod is basically a poorly reworked version of his held together by duct tape.

For the Emperor of the strongest nation of Man and my favorite legendary lord, Karl Franz had arguably the worst army buff in the entire game(+8 leadership, seriously?), so I gave him a boost. I would not consider the mod balanced but it's no where near game breaking overpowered. The below description is my head canon reason for the buffs.

(Made up reasoning to justify buffs)
In the months before his coronation as Emperor, Karl Franz was shown a vision of Archaon's arrival by Sigmar. As the Elector Count of Reikland he worked tirelessly to prepare his homeland for the coming invasion by implementing newer, tougher, training regimes for every state troop and knightly order. He also worked in secret with the Empire's greatest smiths and engineers to find a way to protect his troops from destructive fire and magic of Chaos. A side effect of the new training and improved equipment was a large increase to the army's morale. With the world on the brink of turmoil, the soon to be crowned Emperor and his improved armies would be ready to lead the battle against the forces of doom and darkness that were about to fall on the Old World.

The buffs
20% Ward Save (all armies)
+10 Melee Attack (all armies)
+10 Melee Defense (all armies)
+20 Leadership

On the lord selection screen, the buffs will display as half their value. So far in-game all values have been what I intended(the ones listed above), this is because I'm terrible with PFM. I also wanted to add in a buff to weapon strength and fatigue resistance(figured the troops would be in better shape from the more intense training), but was unable to, as again, I'm terrible with PFM.
5 条留言
Mikeru 2022 年 10 月 10 日 下午 8:10 
please add this to wh3
Blackjak Delta  [作者] 2021 年 6 月 5 日 上午 7:59 
As far as I know none of the updates should have effected this in anyway but I updated it through the mod manager to hopefully give it the green checkmark. If it doesn't work or any issues not already mentioned appear let me know and I'll see what I can do.
High King 2020 年 4 月 8 日 下午 7:16 
bro please work on this love your work would love to see it finished
Rudeboy 2019 年 12 月 30 日 下午 2:29 
Yo. I haven't bothered opening this in pfm or rpfm but i assume you are editing effect bundles to effects. You can buff weapon strength for all troops with "wh_main_effect_force_unit_stat_melee_damage" or "wh2_main_effect_armour_piercing_damage" or even "wh_main_effect_character_stat_mod_melee_damage" I think. Set them to "character_to_force_own_factionwide" or "faction_to_force_own". This is all as entries for "wh_main_lord_trait_emp_karl_franz" which is what i assume you used anyway.

For the fatigue resistance there is "wh_main_effect_force_unit_stat_fatigue_resistance_small", "wh_main_effect_force_unit_stat_fatigue_resistance_medium" and "wh_main_effect_force_unit_stat_fatigue_resistance_large" which should work though from experience they don't have icons so will show up on the bottom of the unit card looking weird.