Transport Fever 2

Transport Fever 2

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行业扩展
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Building: Industry
标签: Resource
文件大小
发表于
更新日期
63.596 MB
2019 年 12 月 28 日 上午 3:01
2020 年 5 月 9 日 下午 4:07
8 项改动说明 ( 查看 )

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行业扩展

描述
引入了13种新的货物类型和许多新的行业,以提供更加复杂而平衡的体验。适当的货运车辆可支持新的货运类型。这个mod不会覆盖任何原始资产,因此它与任何其他行业或货运需求mod 100%兼容!

新货物类型:[/]
1.咖啡浆果
2.咖啡
3.家畜
4.鱼
5.肉
6.酒
7.纸
8.矿渣
9.油砂
10.沙
11.大理石
12.银矿
13.银条

与FxUK扩大的货运需求非常吻合[/]
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1940838524


这个mod是根据3个核心概念创建的兼容性,可玩性和复杂性

兼容性:[/]
更改了某些货运车辆(**,包括其他mod所添加的那些!)以自动支持有意义的新货运类型,例如棚车,吊船,自卸车,飞机等。此操作不会覆盖任何现有资产,因此它几乎与任何其他行业或货运需求模块100%兼容!

可玩性:[/]
该mod与基础游戏的体验无缝集成,除香草产业链外,所有新的工业建筑都将在地图生成中生成。尽管它很复杂,但我已确保此mod可以合理地平衡。经过广泛的测试和迭代之后,我提出了这些新的行业,这些行业带来了一些令人兴奋的新游戏机会。

复杂度:[/]
第三个目标是彻底改革游戏中大多数行业的复杂性。其他玩家指出了没有多大意义的事情,例如需要木板的工具,而我在我先前的《行业还原》中解决了这些更改。该mod的许多更改仍适用于“行业扩展”,但预览图像中展示了许多新功能。所有这些都增加了一些急需的复杂性,并增强了开发人员的基础,而又没有太大地改变核心游戏。

在许多新的产业链中,对玩家进行适当决策(例如在哪里分配商品)做出适当的奖励变得很重要。诸如“我应该向哪个行业分配x,y或z资源?”这样的决定。由于线性产业链,基本游戏几乎完全没有。每个商品以前都有特定的最终产品,但是此mod旨在赋权并鼓励玩家思考他们选择商品移动的位置。

所有这些都得到了适当的平衡,因为您很容易牺牲过多的可玩性。


新商品行业:[/]

咖啡农场:
生产1个咖啡浆果

咖啡精炼厂:
需要2个咖啡浆果=生产1个咖啡

渔业:
产生1条鱼

畜牧场:
需要1谷物=生产1头牲畜

肉类加工厂:
需要1家畜或2条鱼=产生1种肉

酒厂:
需要2谷物=产生1酒精

造纸厂:
需要2根日志=产生1张纸

银矿山:
产生1个银矿

银磨坊:
需要2银矿石=产生1银

高级钢铁厂:
需要2铁矿石+ 2煤炭=生产1钢铁+ 1矿渣

油砂矿:
产生1个油砂

大理石矿:
产生1个大理石


新的最终产品行业:[/]

先进的食品加工厂:
需要1份咖啡或1种酒精或1种肉=生产2种食物

高级工具工厂:
需要1钢铁=生产2把工具

高级商品工厂:
需要1个木板+ 1个塑料,1个纸+ 1个塑料或1个银+ 1个塑料=生产1件商品

先进的燃料精炼厂:
需要2油砂=生产1砂+ 1燃料

先进建材厂:
需要1矿渣,1砂子或1大理石+ 1石头=生产2种建筑材料

先进机器工厂:
需要1银+ 1钢=生产1台机器


奖金TpF1风格的行业:[/]

先进化工厂:
需要2谷物=生产1塑料


我希望您喜欢这个mod-我花了许多时间进行概念,游戏测试和调整,以尝试在这些新行业之间找到良好的平衡。我决定发布它,因为到目前为止我对此非常有兴趣,但是我总是欢迎评论中的任何反馈!
热门讨论 查看全部(18)
2
2024 年 11 月 22 日 上午 10:36
Petition to change Oil Sand to a bulk commodity (like coal)
Zapp
7
2024 年 11 月 15 日 上午 5:53
Oil Sand not producing
pliebanski
3
2024 年 12 月 22 日 上午 11:58
Placing your own industries gives HUGE maintenance costs
Tatoon
478 条留言
spheniscine 10 月 20 日 下午 11:47 
@EverSnaxolotl As far as I can tell, this mod doesn't add any consumer goods, only alternative materials and production chains. That is, the demands of cities don't change, you just have different ways of producing what they demand
D3c1b3L 10 月 11 日 下午 4:50 
Can we not load this mod onto a map I downloaded from steam?
EverSnaxolotl 10 月 3 日 上午 8:08 
Hi - I'm likely doing something wrong here, but I can't figure it out. None of my towns demand any of the new industry goods, is that how it's intended?
Bulldog 10 月 1 日 下午 5:00 
tried to move silver bars by air but it didn't work.
SBGaming 9 月 12 日 上午 9:16 
For every three Refineries, you used to need 6 Oil Wells, but now you only need 4 Oil Wells, yet the game spawns 6. I presume if I bulldoze the excess industries with sandbox mode on, the game will simply respawn them (which it typically does with industry closure turned on.

I tried looking through the mod files to see if I could find where the mod is tweaking the raw resource providers, and to make a mod that reverts the raw resources to their original values, but I have no idea what to look for, and hence what to change. Alternatively I'd apply the 50% bonus to all factories down chain (Refineries with 600 Production, rather than 400).
SBGaming 9 月 12 日 上午 9:16 
I've been using this mod for a while, and while I like it, one issue is that increases the production/output of raw resource providers by 50% (Farm produces 300 rather than 200, Coal Mine produces 600, etc), but doesn't do something similar to the other industries. This throws the balance of the industries out of whack because the intermediary and finished goods industries don't get a similar bump up. It used to require 2 Oil Wells to supply a fully upgraded refinery, but with this mod you only need one and a third Oil Wells, leaving you with a bunch of extra unused Oil Wells. On a Very Large map I had 14 Oil Wells when I only needed the output of 9 and part of a 10th to supply the 7 Refineries.
Phoenix23 8 月 1 日 上午 7:32 
i made my own mape with this mod and the productions run without ressources... what did i do wrong?
Picknick 7 月 2 日 上午 4:22 
@joshwiz23 you have to enble it like all other mods before loading a save game.
bcbarnes 7 月 1 日 上午 8:35 
Have a problem with the livestock producer. I believe it is supposed to create 1 livestock for 1 grain, but I'm getting exactly half that amount. Production is at 200, but shipping is stuck at 100. I take the livestock to a cargo yard with lots of extra storage, and from there it gets shipped to a food processing plant (takes 1 livestock and 1 fish). Should be enough demand to get over 100 shipped, but everything I try fails.
jayt8lor 6 月 8 日 下午 12:45 
Coffee beans have just randomly stopped producing, well it says theyre producing but theyre not coming to my stations. Output dropped from 600 to 300 randomly and now they just dont appear even though it says its producing 300. ive tried a new station, new road connections etc.