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This update also fixes some bugs and makes some general improvements, which you can see in the change notes section.
Because of the reasons explained I've overhauled some of her moves to try and encourage a more aggressive playstyle, the new dash attack is helpful for getting in and starting combos, and jab's new follow up hits make it more reliable up close, plus like all multi-attack jabs it can be cancelled into tilts. She also has a new Ftilt, but that's a less significant change and more to do with the fact that the animation of her old Ftilt is now used in the jab combo.
As always, the details of all changes can be found in the change notes section, and feedback on these new changes would be very appreciated, as they're quite significant.
By the way, I haven’t yet started work on Challenger Pack 3, so don’t expect it to come as quickly as Challenger Pack 2 did after the first one.
V2.1 Update! When originally creating Marisa, I had intended for her to be an aggressive character, because that suits her, however feedback suggested that people found it most effective to play her as a zoner, and I can see why. The fact this wasn't touched upon in the description also didn't help. I feel the fact people played her as a zoner is more to do with the fact she didn't have many ways to effectively approach and start combos, rather than due to her having good projectiles; the only one of her projectiles I really feel was good for zoning was her Fair (which has been nerfed again this patch) the other projectiles are pretty slow and linear.