安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






在 Youtube 上 


I'm not 100% sure it sounds like the same thing as what I'm after though...?
I'm not worried about drones moving when the mothership is moving, I'm worried about the mothership having to leave the drones behind to move.
I've raised a github issue to try to explain further because steam comments are character limited:
https://github.com/sugardose/SpaceEngineers/issues/11
@Roberstarkk, in my free time, I've been fiddling with that capability. Things won't dock while the mothership is moving (I can't get the pathing to live update without killing performance), but it can undock while ship is moving, but not accelerating (by the kinematic definition). This change isn't release, I don't know if I'll release it, but I am experimenting with it when I can.
The problem I'm having is that my big ship needs to dock to stations occasionally, but when I try that, all the little utility drones undock from the big ship because the big ship thinks it's docked to them rather than the other way around.
I've already checked in with the 'original' SAM and it doesn't seem like it's possible with that out of the box, so it's probably not functionality you've replicated here, but you never know!