边缘世界 RimWorld

边缘世界 RimWorld

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[1.0] TR Cotton and Devilstrand reworked
   
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Mod, 1.0
文件大小
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1.757 MB
2019 年 12 月 17 日 上午 11:17
2020 年 1 月 18 日 下午 3:27
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[1.0] TR Cotton and Devilstrand reworked

描述
This mod adds complicated production chains for cloth and devilstrand.

I did not like it that cotton plants and devilstrand mushrooms yielded ready-to-use cloth. So I changed that.

Now cotton plants yield raw cotton which has to be processed to thread using a spinning wheel. The thread has to be processed to cloth at a loom. This requires research first (Tribals start with the research since they have "weavers" in their background stories so I thought this figures).

Devilstrand yields harvested shrooms which decay within a few days. To extract shroom fibres from the mushrooms a solvent is needed (chemfuel or neutroamine) and they have to be incubated at a shroom tub for a short time period. As soon as the solvent is added the mixture becomes unstable and decays quickly - so put them in the tub ASAP. Afterwards the shroom fibres can be processed to thread at the spinning wheel and the devilstrand thread can be weaved to devilstrand cloth at the loom. Note: Tribals can obtain chemfuel by taming boomalopes or by trading. Nothing is easy on the rim, folks.

planned features:
- add individual sounds for the new work benches
- include wool as well. You cannot make pants and shirts directly from the stuff that fell of the muffalo.
- make a fancy description

credits:
This mod is heavily inspired by the "simple chains" mods by Owlchemist
It uses the "universal fermenter" made by Kubouch
It is partly base on the "logical cotton" mod by Sixdd and uses one of its sprites
custom sounds found at freesound.org

Patches for Rimefeller and Burn It For Fuel done by Paladin
热门讨论 查看全部(1)
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2020 年 2 月 3 日 上午 12:26
Wool processing
Frydendahl
46 条留言
Monkey Magic 2023 年 8 月 17 日 下午 3:37 
I highly recommend switching over to #6's version, since they have recently added compatibility with the Seeds Please mods. Using this older version will break if one is also running those mods.
#6 2021 年 9 月 25 日 上午 3:12 
I went ahead and did an update to this mod since it'd be a real shame if it were left to die.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2610910079
velascoje 2021 年 8 月 26 日 上午 11:17 
I really miss this mod, Extended Fabrics is a decent successor but mods that add production chains are my jam. Or maybe I just really miss the loom :p Hope you're doing well, TR.
Paladin 2020 年 4 月 25 日 上午 1:47 
Just in case, Syrchalis updated Universal Fermenter with performance improvements. So it is possible to add a new dependency adn remove dll from mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2073225100
#6 2020 年 4 月 22 日 下午 9:32 
Hey TR, are you planning on updating this sometime soon? If you don't have the time I could look into it for you, or perhaps Mlie would be willing to since they have updated so many mods already.
Paladin 2020 年 4 月 9 日 上午 6:02 
@TR, I so miss your mods. If still here, may you say some words about plans on them? Thank you
Paladin 2020 年 3 月 16 日 上午 2:39 
Paladin 2020 年 3 月 16 日 上午 2:39 
@Reize, just want to let you know that there is UniversalFermenter is ready for 1.1, it can be replaced without changes and issues with workSpeedPenalties may be solved with changing base class of becnhes from BenchBase to BuildingBase and removing workSpeedPenalties tags. With that changes it should work fine with 1.1. Just want to save some of your time. Thank you for your mods.
Paladin 2020 年 1 月 20 日 上午 9:39 
Have made a patch for myself https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1974384960 But beware, it also removes bulk healroot recipe x5 and moves healroot recipe to drug laboratory. Like a temporary solution.
Frydendahl 2020 年 1 月 20 日 上午 8:29 
@Reize Yes, that's exactly it. The Seeds Please workbench basically let's you cheat and skip a lot of the low tech tools in this mod :p