Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Revenge of the Barbarians
   
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Type: Mod
Mod: AI, Gameplay, Units
文件大小
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更新日期
12.551 MB
2019 年 12 月 12 日 上午 11:56
2019 年 12 月 13 日 下午 4:10
3 项改动说明 ( 查看 )
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Revenge of the Barbarians

描述
Revenge of the Barbarians is a modification for Sid Meier's Civilization VI: Gathering Storm, a spiritual successor to my old Civ5 mod, Specialized Barbarian Units[forums.civfanatics.com]. Similarly, RotB seeks to give the Barbarians a more unique flavour, while simultaneously making them more aggressive and industrious, so to speak.

Barbarians now have their own unique unit tree, in some cases mere flavour replacements and in others meaningful differences compared to the standard units. For instance, the Bandit is an Archer equivalent and their first ranged unit, one with a potent attack yet not difficult to cut down. In the late game, one may find the Bush Gunner, the stateless Machine Gun unit which moves through woods and jungles effortlessly.

The first release version is meant to be the starting point of the mod. Updates will improve the balance according to player feedback (and my own gameplay experience), and I'll also be pondering new units and listening to ideas from the community. I'd also like to give the Barbarians a different name depending on the era (i.e. Barbarians/Rogues/Anarchists/Insurgents), which may be possible via Lua, but I'm far from well-versed in it.

Important! I recommend playing with Real Strategy active as well: I always have it on and can't vouch for the performance of AI civs and city-states versus these more merciless Barbarians in a vanilla context.

Homepage[forums.civfanatics.com]
(for more details and an overview of all the units!)

MISCELLANEOUS ADDITIONS
  • AI civs and city-states have an innate +5 Combat Strength bonus vs. Barbarians, to help them stem the tide.
  • Given the increased presence of Barbarians throughout the game, the Discipline policy card remains in play until Nationalism, at which point it's replaced by a new military policy, Counter-Insurgency (+7 Combat Strength vs. Barbarians), which remains available indefinitely.

Kudos to Deliverator for providing insight into Civ6 unit and graphics modding!

Compatible languages: English, Spanish, German (Junky). More translations welcome!

If you like this mod, please give it a thumbs up and/or consider buying me a coffee[ko-fi.com]!
热门讨论 查看全部(1)
4
2021 年 3 月 2 日 上午 2:07
置顶: Seeking feedback
Shadow
110 条留言
Display Name 4 月 17 日 上午 8:11 
oops, I didnt understand that from the first reading, what a shame
Shadow  [作者] 4 月 16 日 下午 5:39 
Yes. The requirement is listed.
Display Name 4 月 16 日 下午 1:24 
bruh, it only works in gathering storm ruleset
Display Name 4 月 16 日 上午 11:25 
I have no idea why but this mod conflicts with the dependent mod (I left only these two mods enabled)
josearte777 1 月 25 日 下午 6:36 
Hola buenas, no lo sé porqué no me sale los bárbaros en el juego original sin este mod
NanoGalactic 2024 年 8 月 19 日 上午 2:15 
With Barb Clans on: it seems like at some point this mod makes the game attempt to spawn barb camps, which don't actually spawn. It will play the notification of a new camp spawning, which doesn't actually appear. The notification behaves as normal, so upon clicking it you will be shown where it is/should have been. There is a sound difference though; instead of the 'barb-camp-appearing-sound' it plays the sound used for when scouts find your city, or you have too few amenities or housing
The Fair Tyrant 2024 年 3 月 3 日 上午 9:17 
Bandits make the start hell, and continue to be annoying throughout. Fantastic mod. My only complaint is that I get these weird pauses after attacking barbarian units now.
Gray Pockets 2024 年 2 月 27 日 上午 10:39 
I created an extension mod: Revenge of the Barbarians - Cooks

This includes modifications I previously posted to GitHub.

@Shadow feel free to include this in your mod if it's to your liking.
Darío 2023 年 10 月 31 日 上午 11:19 
If hell is like this, I like it. Thanks for the mod, boss!
Shadow  [作者] 2023 年 10 月 10 日 下午 8:11 
Es más desafiante, naturalmente, pero no imposible si se les está encima a los bárbaros y se tiene cierta experiencia con cómo piensan. Hay que mantener la iniciativa y si, claro, darle mayor prioridad a la defensa que en el juego base.