Avorion
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Kanaar Mobile Asteroid Base [15 slots] [End Game]
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Type of Build: Ship, Station, Civil
Civilian: Freighter, Miner, Factory, Mine
Game Stage: End Game
文件大小
发表于
9.433 MB
2019 年 12 月 10 日 下午 1:08
1 项改动说明 ( 查看 )

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Kanaar Mobile Asteroid Base [15 slots] [End Game]

在 Drazhill 的 3 个合集中
Drazhill's UDF Collection (All)
289 件物品
Drazhill's UDCF Collection
172 件物品
Drazhill's Mobile Asteroid Base Collection
6 件物品
描述
For when you want to bring the whole mining colony along for your space adventure! Made to work as both a station or a ship.

Features:
- Costumizable internal Hull
- Over 1 Million Cargo Capacity
- Over 1 Million Production Capacity
- 15.000 Cloning Capacity
- 2500 Academy Capacity
- 83 Sector Hyper Space Reach
- 3200 Hangar Capacity

Costs:
Credits 2.855.224.600
Iron 559
Titanium 1.700
Trinium 229.800
Ogonite 47.654.300
Avorion 98.602.400
34 条留言
我永远喜欢爱莉希雅♪ 10 月 1 日 下午 7:40 
holy crap this thing looks crazy
Resetium 5 月 8 日 下午 8:20 
My only guess for that arcane bug is the game figuring out how much to turn per frame based on its turn speed multiplied by delta time (ie: the time between frames, which it seems to use for physics given my ship will go flying when i start lagging), and managing to have that value so low it snaps down to zero.
HeavyWasKilled 2024 年 10 月 4 日 下午 12:01 
After years of rusting, and as the gravity grows, the ship is transformed...
Into a asteroid.
Tesla 2023 年 12 月 11 日 下午 4:55 
Huh.. thats uhh.. a very specific bug. I perhaps should cap my FPS aswell to 60 then. I currently have it at 165 though
Drazhill  [作者] 2023 年 12 月 11 日 下午 2:53 
About the turning, I know that high fps has a negative impact on turnrate. Why this is I have no idea, but I have capped my own fps at 60 and that solved it for me.
Tesla 2023 年 12 月 11 日 上午 11:56 
Extremely cool. Had to add some gyros as it wont turn at all. But very cool indeed
BIGGIE CUUM-SAUCE 2023 年 6 月 11 日 上午 11:18 
this is insanely fucking cool
Drazhill  [作者] 2023 年 4 月 11 日 上午 10:23 
No, it does have 1 mil cargo.

This ship is no longer feasible for normal play with the "new" processing power cap. Simply put, it downscales ships that are too "big" to match your processing power cap, and you get a ship with 25k cargo at the normal game processing power cap at 15 slots.

A shame in my eyes. Still works in creative and classic(?) play I think.

Sorry, but it is nothing I can do anything about.
Tokio der Stein 2023 年 4 月 11 日 上午 6:54 
Cargo at 25K not 1 Million.
LS-Swapped HMT Olympic 2021 年 7 月 2 日 上午 6:49 
RIP bosses, imagine putting hundreds of turrets on it and walking it through a combat zone.