Miscreated

Miscreated

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AusAntiHeroes Canyonlands Mod
   
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1.092 GB
2019 年 12 月 3 日 上午 4:49
2020 年 9 月 8 日 上午 8:32
43 项改动说明 ( 查看 )

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AusAntiHeroes Canyonlands Mod

描述
Combined Mods for use on AusAntiHeroes Canyonlands Miscreated Server

Now with Predator Suit.

Using these chat commands:

!ban [steamID64]
!carparts
!doshutdown [seconds]
!give [item]
!heal
!help (shows available commands)
!joinf [faction number]
!kick
!rcon [command]
!return - Returns you to a saved position
!return1
!return2
!return3
!return4
!savep - Saves your current position
!savep1
!savep2
!savep3
!savep4
!spawn [item]
!spawncrash
!spawndrop
!spawnufo
!spawnsanta
!spawnevents (crash/drop/santa)
!svchat [text]
!svsay [text]
!time [time]
!tp [player steamID64]
!tpto [x y z]
!unban [steamID64]
!unwhitelist [steamID64]
!weather [weather number]
!whereami (grid is now merged into this command and will be phased out later)
!whitelist [steamID64]

Any player can use !joinf (you'll have to define extra factions if you want the function to work) or !whereami.
!grid is also available to all players and will resolve the x y z player coordinates into a grid position suitable for use with the standard map.

Item names are case sensitive.
!tpto should be a complete x y z position.
!time will lock time unless "-" is used. Can be reverted and unlocked with -1
!weather should be taken from the standard RCON weather list and will notify the server that Admin has changed the weather.
!rcon can be used for blind commands but will not return commands like !rcon status.

To add SteamID64 for Admin and moderator players to the allowed list, stop your server and then edit hosting.cfg with the following lines:

g_gameRules_faction5=1
g_gameRules_faction5_name="Admin"
g_gameRules_faction0_dmg_f5=0.0
g_gameRules_faction5_steamids="ID1;ID2;ID3;ID4"

g_gameRules_faction6=1
g_gameRules_faction6_name="Moderator"
g_gameRules_faction6_steamids="ID1;ID2;ID3;ID4"

Change IDx to a proper SteamID64, seperate with semicolon.

!give adminGuide and/or moderatorGuide to set your characters up appropriately with less hassle than a database edit.

Enhanced ammo types:

All are spawning in-world as well as available at the fixed kiosk points, for purchase using AmCoins.
Bullet types have lighting/tracer effects. Grenade types have standard grenade "trail".

12 Gauge DragonsBreath pellet, FRAG12 grenade, Venom solid, Concussion grenade, Nerve Gas grenade and Incendiary grenade with AA12 magazines for each type
.357 DragonsBreath, Venom usable in all .357 weapons incl. peacemaker
9mm DragonsBreath, Venom for 9mm weapons
10mm DragonsBreath, Uranium and Venom for Vector and MP55
R90 DragonsBreath, Uranium and Venom
AK74 DragonsBreath, Uranium and Venom
AKM DragonsBreath, Uranium and Venom
STANAG DragonsBreath, Uranium and Venom
Sniper DragonsBreath, Uranium and Venom
.45acp DragonsBreath, Uranium and Venom for CX8 and AUMP

Currently:

Taller build area (70 high). 500 Parts. Plot sign is set to receive no damage. Plated and metal base parts have also had their damage modifiers zeroed.
Increased storage box size.
Sniper magazines to 10 rounds.
Vector 30 rnd magazines added.
MP5 with attachments (fixed accuracy issue).
.44 Magnum.
M4A1 and SCAR-H with attachments.
Ghillie Suit storage increase to allow hunting without a duffel bag.
Black Duffel and Gas Canister Pack storage increased.
AmCoin shop in crafting menu for ammo and high-value items at fixed-point kiosks.
Some craftable clothing items (ghillie suit, tac vests, etc.)
Extra fire modes added to some weapons.
Fixed Assault Helmet.
Shelby (fixed lights, Mnewrath skins).
Humvee - now destructible (T3X).
APC - now destructible (T3X).
Charger SRT8 Interceptor and BMW.
Willys Jeep with 4 skins and Suzuki with 10 skins.
Brown Ghillie Suits.
Customised messages from Cuartas' killcounter.
Metal Bollards base part - part 5100
Metal Bollard Gate - part 5101
Custom signposts - parts 5102 thru 5106

This _will_ clash with other part mods. You've been warned.

Admin Guide Admin menu is located at "Crafting|Other|Admin".
- Admin Carrot for fast travel to problem areas.
- Red-sleeved Scavenger shirt with extra storage and weight mod.
- "Crafting|Other|Test" menus for bullet and magazine types that are being tweaked.

Weapon attachment mods done by T3X:

Grim Reaper AKM variant, with Venom rounds.
AK74U Now take rifle flashlight and laser/ Single Burst and Auto fire modes
Bulldog Now takes pistol flashlight and laser/ Single Burst and Auto fire modes
Vector Now takes pistol flashlight
R90 Now takes pistol flashlight
AUMP45 Now takes rifle flashlight
AP85 Now Supports pistol silencer
CX4Storm Now supports Rifle Silencer and Rifle Flashlight and has added Rapid fire mode
ACAW Rifle Now supports Rifle Silencer and Rifle Flashlight
M40 Rifle Now supports Rifle Flashlight
M249 Now supports Rifle Silencer and Rifle Flashlight and laser
Venom rounds will go in any AKM variant.

Mods that have been rolled into this one (Shelby is at tractor spawns and APC spawns at Zone 52):

EntropicSoul & Blizzard Pig's Shelby
id=1795830129

JackJohnson's rescue of Leki's guns
id=1799961886

SkyDoodleZ Assault Helmet
id=1739895002

EntropicSoul's Storage Expansion Mod and Chainlink Fences
id=1760438575
id=1774455909

Gizzmicbob's Increased Loot Multipliers:
id=1674412915
id=1674465358

And T3X &Mnewrath's Humvee and APC, and T3X's Weapon Attachments and Grim Reaper:
id=1807219772
id=1754994407
id=1748142435
id=1746595944

A note on the reasons behind "mod packs" and why this contains my own work as well as the work of other people:

We're in the extremely early stages of Miscreated modding and what is currently achievable is by nature very clunky and very interdependent.
For example, my enhanced ammo has to be written into the scripting for each gun and that means it has to be added to T3X's gun scripts. It won't simply co-exist with a seperate mod.
The Shelby has been rolled in so that I can change the spawner to the bicycle instead of the taxi. We don't use the bicycle but we definitely use the taxi.
It also allows us to modify damage, speed, spawn numbers in those three added vehicles.

Sometimes there is a great model which makes the unfortunate mistake of duplicating the entire item spawner - that breaks our setup which is using seperate spawners for each new item, so it gets rolled in because we like it and it's the only way to fix the item spawner. Again, this is the only way that we can customise and control spawn rates, damage values and anything else that has been modified or requires changing for compatibility reasons.

If an author of a mod wants the content removed from here, they need only say the word.
Otherwise, I've done my best to credit everyone for the work they've done. It's all great work, we just wanted it tweaked a tiny bit and that doesn't take away from the work done by the original author at all.

If you want to download this and alter it for your own use, or take parts then that's fine - but you must give credit in your mod listing to the people that put the work in.

Portions of this work not directly attributed are licensed under a Creative Commons Attribution 3.0 Australia License.
http://creativecommons.org/licenses/by/3.0/au/
13 条留言
Lokki  [作者] 2021 年 4 月 8 日 下午 5:16 
No worries, glad you like it
Whitetrash 2021 年 4 月 3 日 上午 8:32 
Lokki Thanks,and great job on this mod,love it.
Lokki  [作者] 2021 年 4 月 2 日 上午 12:05 
When you're in your admin faction with high damage do !give AdminAxe
That should clear bases fast.
Whitetrash 2021 年 4 月 1 日 下午 8:28 
i put the fation up to 9000 and it still wouldnt work on some stuff took forever lol
Lokki  [作者] 2021 年 4 月 1 日 下午 8:03 
I haven't added a base delete command, I've found it's better to set up an admin faction that does high damage and just do it manually that way.
Whitetrash 2021 年 4 月 1 日 下午 12:54 
can you delete a base with this mod?
Lokki  [作者] 2020 年 4 月 9 日 上午 4:59 
Spawn names are the same as the file names in antiheroescanyonlandsv2.pak under scripts\entities\items\xml\
Standard game stuff can also be found in the same place inside scripts.pak

Just have a look in your game install directory under GameSDK for the standard stuff, and in the mods folder for modded items.
The_twit 2020 年 4 月 8 日 下午 5:25 
is there a spawn code list?
Lokki  [作者] 2019 年 12 月 7 日 下午 8:44 
Note, you have to put _your_ SteamID64 in the Admin faction, along with those of any other people you want to add to that permission level.
Lokki  [作者] 2019 年 12 月 7 日 下午 8:43 
First faction join you can use !Admin to get in that faction, after that you have to use !joinf 4 to exit into the un-perked faction.
If you're just using the in-game commands you don't really need to join the faction, the commands just reference the steamid list to see who is allowed to do what.
Just double check that you're using semicolons as seperators between SteamID64s.
If you're still stuck, you're welcome to jump on my discord and give me a yell. I'll help out where I can.
https://discord.gg/4yCjmdn