Portal 2
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15.392 MB
2013 年 11 月 6 日 下午 3:10
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在 Idolon 的 1 个合集中
ENIGMA
5 件物品
描述
A short experimental puzzle where you can hide but you can't run.

The final installment of Enigma. It's been a fun journey!

(There are a few issues with the Enigma running around much faster than it should, and I have no idea what cause them. If they start to happen, restart the map and things should return to normal.)
50 条留言
JAMES Gaming LV2 2023 年 9 月 10 日 上午 11:53 
incase anyone wants to know, @кто ты? simply has a case of "mad cuz bad"
Spasti Ne obyazatelno chernyh 2023 年 9 月 10 日 上午 11:44 
не понятная обосанная карта куб телепортирутся через клетку в добавок ускоряется,Засунь себе эту обосанную карту в задницу:steamthumbsdown:
FLAVIO678 2023 年 6 月 20 日 上午 10:00 
Dude, how aren't you super famous in the portal comunity? This isn't much of a portal map, but you do some awesome ones, including portal puzzles
yuseford 2022 年 2 月 19 日 下午 12:18 
the black glitched cube really reminds me of the FEZ black holes
Aneonen 2021 年 7 月 6 日 下午 4:27 
Very nice puzzle! The visual theme worked well with the puzzle structure and I enjoyed having to plan out more moves than I expected. I had a few of the same visibility frustrations as Narkodes but I did not find them extremely irritating - at worst I noclipped straight upwards (after checking for triggers) to get a better view, which I suppose interfered with the theme but I found made the act of planning more fun.
The gallery at the end was a nice bonus as well.
SkyGlass 2020 年 12 月 31 日 下午 9:08 
It took me a while to figure it out, and the gallery was a nice reward. it was fun seeing the sketches from your puzzles and the artwork. Thanks for the fun:)
GraveNoX 2020 年 8 月 13 日 下午 6:05 
SpKi 2020 年 7 月 20 日 上午 7:14 
Awesome and unique map. I enjoyed it very much. After I fully understood how the concept works I was able to create strategies more efficiently, though I was still stuck on the middle part for a long time. Very rewarding to figure out indeed. Thumbs up and favorited.
Narkodes 2020 年 7 月 2 日 上午 7:54 
No fun for me. I can see why someone likes it. The core idea is fine and you are forced to find and use a working strategy. But I'd say it's too less information for the player to plan ahead / navigate in the bottom area. The view from the top area is OK, but not exactly what I would prefer. The whole layout should be visible at once and the different areas could have colours etc. so that the player does not lose the orientation. I had some progress, but in the end it was no fun and a bit too much of trial and error for me. Sad. Thumbs up anyway, I can understand the appeal of it.
Mikeastro 2020 年 5 月 19 日 下午 3:27 
Fantastic puzzle! That really took a surprising amount of thought to work out, even though the core concept is so simple. Thumbs up and favourited :D