全面战争:战锤2

全面战争:战锤2

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Watchtowers and Forts [Obsolete]
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标签: mod, Campaign
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更新日期
991.732 KB
2019 年 12 月 1 日 下午 4:23
2019 年 12 月 22 日 上午 9:31
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Watchtowers and Forts [Obsolete]

描述
This mod allows the player to build forts and watchtowers in the campaign map. They will be permanent additions to the map once built.
Each of the forts and watchtowers has a unique look and name depending on the player's culture. For example, Empire and Bretonnia get traditional towers fitting to their style while Skaven use burrows, and so on.

HOW IT WORKS
1. The player will now have a Build Structures button in his recruitment menu.
2. When the player clicks it, he will be presented with the option to either build a fort, a watchtower or do nothing. Choosing the build options will build the structure on the player's position.

FORTS: Forts have a small radious of operation within which any army belonging to the player will receive a few small bonuses to their upkeep, melee defence, replenishment and leadership.
WATCHTOWERS: These will reveal and mantain revealed an area around them. This is done by spawning agents at their location every end turn and killing them right after in order to gain their visibility for that specific area but they will not even show up for the player, so if its all working as it should, the player should only see a shadow of an agent as it blinks into existance to then disappear again.

COMPATIBILITIES/REQUIREMENTS
Requires UI Modding Framework to function.
Should work with most overhauls and mods, except ones that use the exact same location in the recruitment window for the button, though I dont know of any.
Only for Single Player.

Only tested on Mortal Empires but I think it should work fine on Vortex, will test that when I have time.

FAQ
-Does the AI use this?
-No, the AI would have to be programmed to be able to use something like this effectively, beyond what a modder can do. Either way, the AI doesnt really need watchtowers since it can already see way more than the player can, so the only disadvantage AI really has is not being able to build the forts. The AI in Total War games that had forts/watchtowers never did use them effectively either but I dont think thats a reason not to have them in the games.

-THIS MOD IS DISCONTINUED-

It might still function but you are better off not trying it. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them or make their own versions, anyone is allowed to do anything with any part of any mod I made.
209 条留言
VModBAddict 9 月 22 日 下午 3:02 
This mod addressed a major missing function in TWWH. @warbossrok - Anyndel already gave permission, if you have the skills than go for it! Then hopefully someone will take your TWWH3 and re-engineer it for TWWH2 for those of us sticking with a stable version and great mod library
Zeizei Pumpum 8 月 14 日 上午 11:56 
Brooo I miss this feature so bad in total war campaings
cybergroover 7 月 11 日 上午 1:02 
warbossrok Oh pls do! that would be super cool
warbossrok 6 月 9 日 上午 9:42 
@Anyndel

I am interested in remaking this for Warhammer 3
k|Aquila Mars 2024 年 6 月 29 日 上午 1:08 
I am salty this isn't updated or continued.
Kaii 2023 年 9 月 26 日 上午 5:13 
@Shineblind Yeah, the old Total War games had Watchtowers and Fortresses as well and the fact the new games don't have them is a shame.
Shineblind 2023 年 9 月 25 日 下午 7:24 
damn this is such a cool idea
Anyndel  [作者] 2022 年 10 月 3 日 上午 11:01 
Wont delete, but have renamed to make it clear. Someone might be interested in remaking for Warhammer 3 or something, rather keep it up.

The description mentioned its outdated, now the title does too.
Caboose 2022 年 10 月 2 日 下午 3:20 
Broken - don't subscribe - won't update. simple as that.
@Developer - please delete the mod
Kaii 2022 年 8 月 20 日 上午 1:24 
Read the bottom of the description, the developer doesn't have the time too update their mods, most likely because of real life. A shame but totally understandable ^.^