Cities: Skylines

Cities: Skylines

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Procedural Objects Freeway (Highway) HR Sign - 1 Lane - Untextured - Large
   
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Assets: Prop
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2019 年 12 月 1 日 下午 2:50
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Procedural Objects Freeway (Highway) HR Sign - 1 Lane - Untextured - Large

在 GhostRaiderMX 的 1 个合集中
Procedural Objects Freeway (Highway) Untextured HR Signs
18 件物品
描述
Freeway (highway) Procedural Objects high resolution sign. Large untextured sign for 1 lane.

Requires Procedural Objects to add custom sign emblems and text. Requires Adobe Photoshop (or any image editor capable of editing PSD files) to edit the sign's texture file. You can use Move It or Procedural Objects to properly position the sign. You can use More Beautification to access all available in-game props or if you use Find It, use the search term "1L PO Large HR".

Instructions
Read my guide on how to use Procedural Objects Freeway (Highway) Untextured HR Signs:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1920267993

Complementary Workshop Items
1L California Freeway (Highway) Gantry Sign Mount - Large (HR Version) Compatible gantry sign mount
1L California Freeway (Highway) Gantry Right (Narrow) - Medium (HR Version) Compatible gantry
1L California Freeway (Highway) Gantry Left (Narrow) - Medium (HR Version) Compatible gantry
1L California Freeway (Highway) Gantry Right (Wide) - Medium (HR Version) Compatible gantry
1L California Freeway (Highway) Gantry Left (Wide) - Medium (HR Version) Compatible gantry

If you have any questions or feedback, let me know down in the comments! :)
9 条留言
GhostRaiderMX  [作者] 2021 年 7 月 1 日 下午 7:49 
@Taipei Native Yes. When you convert the asset to PO in game, a window will appear asking you to select the texture for it. These textures can be added to the PO textures folder.
Taipei Native 2021 年 7 月 1 日 下午 7:45 
@GhostRaiderMX I think I know how to make an untextured object now. Thank you very much!
I wish you a good day!
Taipei Native 2021 年 7 月 1 日 下午 7:37 
@GhostRaiderMX You mean I just need to write "PROCEDURALOBJ BASIC" in the beginning of the description box when saving the asset, and I can later replace the texture by using PO in game?
GhostRaiderMX  [作者] 2021 年 7 月 1 日 下午 7:16 
@Taipei Native You mean like the workshop item itself? It's the same as creating any other asset. If you want Procedural Objects to detect it as an official PO object, during creating the asset, you have to add the phrase "PROCEDURALOBJ BASIC" in the beginning of the description box.
Taipei Native 2021 年 7 月 1 日 下午 5:55 
Hello, good evening:)
Excuse me, how did you create PO untextured assets?
potato24x7 2020 年 5 月 19 日 上午 8:45 
Need a guide about creating untextured asset for PO. Are there any tutorial?
GhostRaiderMX  [作者] 2019 年 12 月 8 日 上午 11:48 
Remember that you must not stretch the images you drag into the sign, otherwise they will look stretched or squished. You must leave them at their original size and then lock the aspect ratio during resizing. I'll add this bit to the guide as that's also important too.
GhostRaiderMX  [作者] 2019 年 12 月 8 日 上午 11:40 
What exactly do you want to do with the asset? In the guide it states that the white border and green background are your boundaries for that particular sign size. You can add whatever you want in that working space. Or are you trying to edit the back side of the sign?
potato24x7 2019 年 12 月 8 日 上午 7:16 
Even after reading the guide unable to understand the texture image size req for this asset