Empyrion - Galactic Survival

Empyrion - Galactic Survival

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MCRN-Nest-HMC
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Blueprint: Base
标签: Blueprint
文件大小
发表于
137.147 KB
2019 年 12 月 1 日 上午 8:16
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MCRN-Nest-HMC

在 jrandall 的 1 个合集中
MCRN
27 件物品
描述
(BA Tier 2 Class 4, Unlock Level 10)

Primary roles: Base CPU Tier 2, Storage, Farm, Hangar, Med Bay, Production, Solar, Upgradeable

The MCRN-Nest Habitation and Maintenance Complex is a hangar base designed to be semi inexpensive for it's size. It offers Solar power, 2x320K storage, large hangar, 72 grow plot farm, 2x advanced constructors, med bay, mess hall, multiple landing pads, and places to add upgrade parts such as shield, de-constructors, Tier 3 CPU blocks, repair bay, etc.

Survial features

The base comes with 2 advanced constructors, 2 open locations for de-constructors (D), 2x320K storage, many large cargo boxes, a full med bay with all extra medical parts, large hangar and several landing pads, a marked location to add a repair bay (R), armor locker, internal access to most parts, mess hall, and 72 grow plot farm. Extra room around the base to add more parts of your choosing including upgrading to a tier 3 base.

Offense and Defense

This base relies on the MCRN-Point Defense-T1 implacements around the area and does not offer any defense on it's own to keep costs down. The hull is built with carbon substrate. It however has marked locations to a add a shield (S), pentaxid tank (P), and tier 3 CPU blocks (T-3). Also, the core is located outside of the base in a concrete shed. This was done to keep enemy fire away from the base if left undefended.

Features Summary:

1. Player unlock level 10, CPU tier 2, class 4
2. 2x320K storage, 2 advanced constructors, many large cargo boxes
3. Large hangar and many landing pads
4. O2 + station, 2 cooking stations, 4 fridges, armor locker, WiFi
5. 12 Large solar panels + capacitor, 2 small backup generators
6. 72 Grow plot farm
7. Mess hall, compartmentalized o2 + station
8. Sensor based lights/ramps
9. Upgrade locations for shield, pentaxid tank, 2 de-constructors, tier 3 CPU blocks, repair bay, and armor repair.
10. Full med bay with all specialized equipment
11. Dependent on protection from MCRN-Point Defense-T1 or other defense structures.

More MCRN based creations coming soon!

I hope you enjoy!
76 条留言
111067a 4 月 3 日 下午 3:50 
nie ma tego ?
Dukoth 2024 年 1 月 11 日 上午 11:27 
wait, I just ran across this base in the tutorial, but I'm not subscribed to this
razor754569 2022 年 10 月 30 日 上午 12:07 
creative and pleasant to look at beautiful work thank you
DarthGnome 2021 年 10 月 9 日 上午 10:53 
Anyone know if this is viable for 1.5?
jrandall  [作者] 2021 年 5 月 18 日 上午 11:07 
Thank you Ranubis and AzaraiahZee :)
AzaraiahZee 2021 年 5 月 17 日 下午 2:01 
You do the Martian Navy proud, Sir! :D
Ranubis 2021 年 1 月 19 日 下午 4:40 
I absolutely love ALL your stuff! Do you have a Discord channel? I have noticed that I am having trouble charging the Solar capacitors beyond 5% on the base, and 12% on the Point Defense...any thoughts?
jrandall  [作者] 2020 年 9 月 6 日 下午 4:46 
Thnak you DaelaamCrafter, ShellGhost101, and Sabarath! @ShellGhost101 and Sabarath, I never did design this one for furnaces which take a lot of space. The closest I have to this in function is the Skaar-Crawler which is set up for furnaces, but it also more expensive and has built in defense and tougher hull materials but room for 3 constructors, 2 furnaces, and 2 de-constructors. And another alt option would be the Waypoint Compound which also has room for Furnaces however I haven't looked at the BP recently to see how it handled the game patch changes. @DealaamCrafter, Maybe I should have labeled a spot for the console. I think I just slapped it down somewhere in the hangar side when I was trying it out. And also sorry about the slow response. Thanks again all!
Sabarath 2020 年 9 月 6 日 下午 1:24 
I love this base (and all of the Blue Prints) but I cant seem to find anywhere to put a Furnce?
ShellGhost101 2020 年 9 月 5 日 下午 4:07 
The U, by the way, is way up near the ceiling above where the Pentaxid tank spot is. No clue what it could be for. Space for furnace(s) would have been welcome, but overall it's a nice design. I really wish the game had more passive power gen, such as wind, water or geothermal... but that's nothing to do with this. Nice work.