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That version of the frag grenade is from DerBK's A Better Barracks mod.
-- Now includes support for RPG Overhaul's Universal Soldier class, allowing the full arsenal including mod-added weapons to be utilized by the RPGO class at the Commander's behest. This mod will still work with or without RPGO.
-- Rookies may now equip Secondary Glaives from the latest Glaive mod update.
-- Rookies may now equip Saberstaffs from the Jedi Revised class.
I am a sucker for customization and character creation, so I have hundreds of mods dedicated to visual options. Fortunately it only takes a few mods to recreate what is seen here. Most of the torso equipment here is from the base game itself, like predator armor and Reaper outfits which I access through the mod Unrestricted Customization. For the other torsos, I use the mod Female Clothing Pack, and for some of the arms and legs I use EU/EW Customization Ports and Sneaksuit Customization.
Random starting equipment was something I really wanted to implement, but I don't think it is possible to do with how XCOM's inner workings are set up. If there is a way to have randomized start equipment, I would love to know and add it to this mod. I did however add pistol secondaries to the rookie starting equipment, so they do start with a little something new.