统一指挥2

统一指挥2

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Battle of Tali-Ihantala [not working]
   
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Content: scenario
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2.254 MB
2019 年 11 月 23 日 上午 9:13
2020 年 4 月 29 日 上午 11:56
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Battle of Tali-Ihantala [not working]

描述
For intended challenge, play with Classic difficulty.

Situation
After lifting the Siege of Leningrad in january, the Stavka started planning an offensive against Finland to end the war on the northern front. Coordinated with the Invasion of Normandy three Soviet armies breached the Finnish front line on the Karelian Isthmus. The defenders retreated to the second line of defence, the Vammelssu-Taipele line; but this too was breached on June 14 and the defenders pulled back to the Viipuri-Kuparsaari-Taipale line. On June 20 the city of Viipuri fell to the Soviets and the battle now continues around the villages of Tali and Ihantala. If the Soviets manage to reach lake Saimaa the Finnish Army will effectively be cut in half and the road to Helsinki will lay wide-open.

Dispatch
Our troops are in disarray after the last month of fighting. The 6th and 11th Divisions are enroute from the Maaselkä Isthmus and will be ariving from the northeast on June 27 onwards. On the request of Marshal Mannerheim the Germans have agreed to send us a flight detachment of dive bombers and a brigade of assault guns, use them well. The lock of Finland must be kept closed at any price.

Information
Date: June 25 to July 9, 1944
Nations: Finland versus Soviet
Goal: Hold Lake Saimaa until the end. Achieve any bonus objectives.
Size: small
Turns: 6 (Classic difficulty)

Thread on official forums[unityofcommand.net]
13 条留言
tomislav.uzelac  [开发者] 2021 年 1 月 7 日 下午 10:58 
Hi, if I remember correctly this mod/scenario overrides either data/entity_types/factions.yml or nationalities.yml which is not allowed any more.

It is also not necessary because the game now comes with all nationalities by default (though I think the Finnish flag may still be a placeholder).

I would try removing the override and see if it works. Check log.txt if something does not work - the modding system should leave an explanatory message if it refuses to load a mod.

Cheers!
Kaku  [作者] 2021 年 1 月 7 日 下午 1:51 
Sadly, it seems like some patch, perhaps the DLC, broke it. I haven't been able to figure out why, the only solution I found so far was remaking it from scratch. I'll edit the title for now.
esgibtkeinbier 2021 年 1 月 7 日 上午 10:38 
Unfortunately, scenario doesn't appear after subscribing :(
tomislav.uzelac  [开发者] 2020 年 4 月 29 日 下午 12:14 
Thanks for updating!
Kaku  [作者] 2020 年 4 月 29 日 上午 11:18 
The scenario has been updated with the new Soviet artwork.
Until the new game version is released, you need to opt in for the beta for the latest version of this scenario to work!
Kaku  [作者] 2020 年 4 月 29 日 上午 6:00 
Hahaha that is hilarious! Thanks, I've edited it now :steamhappy:
Zittrich 2020 年 4 月 29 日 上午 1:45 
I think you accidently wrote 1994 in the description instead of 1944 ^^
Kaku  [作者] 2020 年 4 月 24 日 上午 4:47 
@tomislav.uzelac Fantastic news, thanks for the heads-up. I'll look into it!
tomislav.uzelac  [开发者] 2020 年 4 月 24 日 上午 3:46 
Hi, first of all thanks for a great scenario :)

Note that, starting with update 12, your unit type sov_inf_42 overrides the unit type provided by the base campaign. This is because we've added a sov_inf_42 unit type in the update.

If you'd like to keep your stats, it would be good to change the description and tags, so that subscribers know that this mod changes unit stats in the main campaign.

If you'd like to sync with the stats from the base game, it's best to copy sov_inf_42.yml from the base game into your mod (as opposed to simply removing the yml).

Cheers!
Kaku  [作者] 2019 年 12 月 17 日 上午 5:53 
@D6Veteran Subscribe and it will show up in community-scenarios ingame!

Thanks for the comments everyone. Let me know if you can manage to win with all the objectives completed!