Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

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Modules: Regular Module
文件大小
发表于
更新日期
4.437 MB
2019 年 11 月 20 日 下午 3:42
2024 年 10 月 6 日 下午 12:59
33 项改动说明 ( 查看 )
描述
==
“Memory… is the diary we all keep with us.” ~Oscar Wilde
I never was the type to keep a diary.

Module Name: ...?
Module ID: punctuationMarks

Manual: https://ktane.timwi.de/HTML/Punctuation%20Marks.html (original manual by Asew54321)

Playtesters: Asew54321, XMaster, and probably some other people i'm forgetting about

Idea by Asew54321, Implemented by Red Penguin
==
6 条留言
redpenguin  [作者] 2020 年 9 月 7 日 下午 7:06 
sorry dude not my decision
Kikicat123 2020 年 9 月 6 日 下午 6:52 
rename it to identity crisis pl ea se
redpenguin  [作者] 2020 年 9 月 6 日 下午 6:07 
fixing it thanks for the heads up
ScraceHamlin 2020 年 9 月 4 日 上午 9:09 
I've been having some issues with this module, namely when it decides to go into the "Three Wires" state.

More times than not, I will cut the correct wire, as given by the manual, and the bomb will strike. I pulled up the bomb log to make sure I was reading everything correctly and the read out I got was:

"Strike! Pressed wire 3, while the correct wire was wire 312."

Then if I was able to get all three wires cut, the light on the module would not turn green.

I also did find that if the module went into the "Colored Piano" state, and you pressed a key after solving the module, the game would freeze and crash.
Kikicat123 2020 年 3 月 1 日 下午 3:40 
just an fyi
Kikicat123 2020 年 3 月 1 日 下午 3:40 
this module is not visible on the workshop