工人与资源:苏维埃共和国 Workers & Resources: Soviet Republic

工人与资源:苏维埃共和国 Workers & Resources: Soviet Republic

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Ryan's Rural Assets Pack
   
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13.728 MB
2019 年 11 月 24 日 下午 8:08
2023 年 11 月 18 日 上午 11:02
27 项改动说明 ( 查看 )

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Ryan's Rural Assets Pack

在 ryantheskinny 的 2 个合集中
Great Mod Collection
376 件物品
Alternate US 1930-present
138 件物品
描述
BETA - Package of Rural and light industrial Buildings.

Special thanks to: Paradoxbound - testing
wHAT - fuel station pump mesh
Gerbilskij - the original scripting for the rural fuel station
and the support of the modders community

warning - the 4 slot road depo is for 0.8.1.x
热门讨论 查看全部(2)
4
2020 年 7 月 2 日 下午 6:52
suggestions and bug reports
ryantheskinny
0
2020 年 2 月 24 日 上午 5:31
Building discussion
ryantheskinny
29 条留言
ryantheskinny  [作者] 2021 年 5 月 9 日 上午 9:17 
i almost always update the change notes :D
ZILonaut 2021 年 4 月 25 日 上午 11:15 
Steam told me that the package was updated on 25.April 2021.
What was updated?
Please keep us informed.
Vimes 2021 年 3 月 14 日 上午 4:23 
Good update, thanks for taking the time to note what you change during these updates :)
ryantheskinny  [作者] 2020 年 4 月 27 日 下午 1:34 
thanks fiend. for some reason i did not get a notification that you left a comment
Fiend 2020 年 4 月 20 日 上午 11:21 
The material file for the gstore has an error on the third material.
ryantheskinny  [作者] 2020 年 4 月 18 日 下午 7:21 
Thanks :)
🐺𝓢𝓱𝓪𝓭𝓸𝔀🐾 2020 年 4 月 18 日 下午 6:33 
4 updates in one day.... I will not tolerate this kind of behavior! :lunar2019grinningpig:

Nice work. I have a slew of your Mods.:voteyes:
ryantheskinny  [作者] 2020 年 4 月 8 日 下午 6:38 
fixed
ryantheskinny  [作者] 2020 年 4 月 8 日 下午 6:33 
I may have accidentally broke some textures. No worries though, should be fixed soon!
ryantheskinny  [作者] 2020 年 2 月 27 日 下午 2:09 
Yeah :). I thought of it more of a generator for use in a remote woodcamp or similar, the other powerstation I gave it a single access point so it could be used in towns (where it has a slightly higher power output and would operate sufficiently for that.

At least that was my thinking on the design implementation. Feel free to drop suggestions/input in the discussion for upcoming additions :)