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Yes, I haven't updated this mod in, well, 2-ish years; this is way behind the current state of the game.
There is a fork of this mod that is more up to date, though I don't have the link on me at the moment.
I'll rename this mod to indicate it is currently broken
Обнаружил проблему. Стелларис версии 3.2.2 (5cb5). Когда я использую этот мод, то все Металурги и Изготовители автоматически слетают со своих должностей, а новые НИ ПРИ КАКИХ обстоятельствах не хотят на них садится.
А с гештальт-сознанием всё ещё интереснее. У них вообще любые трутни/дроны не хотят работать. Ни на одной должности.
Не помогло даже отключение всех других модов и перемещение этого вверх списка.
Found a problem. Stellaris version 3.2.2 (5cb5). When I use this mod, all Metallurgists and Fabricators automatically leave their positions, and new ones UNDER ANY circumstances dont want to sit on them.
And with Gestalt consciousness, it's even more interesting. All drones do not want to work. Not in any position.
Even disabling all other mods and moving this one to the top of the list did not help.
That way it indeed is a deal with the devil. That you need the immediate stability but are willing to take a hit.
> I've identified this mod as a cause for Artificer jobs from the Mastercraft Inc civic to not appear and bug out entirely.
Yep, Stellaris' engine still breaks if you override only some jobs in a separate file. I either have to modify a whole vanilla jobs list or make the new criminal stats a new job (which would break all checks for those employed as a criminal).
:(
I'm not going to be able to update this anytime soon. Feel free to make a patch or fork it though. I consider all my mods open source with attribution.