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This happened once before. To avoid it happening again, the new fixed links will all be hosted on Dropbox. They will last forever there, but the process of fixing everything will take time.
Until then!
Sims 4 also released long after the text I'm trying to translate, so maybe the inspiration was reversed in this case :) 1 symbol on the statue matches Stargate SG1's ancient language, whilst the other symbols match Halo 3's sandtrap text. But because the statue isn't simlish afaik, it doesn't really help.
Thanks for the reply! I'm also making a d&d campaign, so I greatly appreciate the workshop stuff you've done
Is the language you’re trying to translate Simlish? The statue is from The Sims 4, so it should be in Simlish.
Good luck with your project!
I have an odd question. Do you know where the "Orchard Worker Statue" is originally from? The text engraved on the front is similar to a fictional language I'm attempting to translate, and was curious to find out if there's more in the game that originally created said statue; perhaps it was the inspiration for the fictional language I'm working with.
Thanks!
Beyond what's already in my maps, I don't plan to import more terrain objects. And I don't plan to import buildings, they're not good enough looking for me to justify the amount of work it takes to bring them in.
I'm actually sitting on some objects from basically all of the categories you listed. They are not from Skyrim, but they match the style. I will probably release them soon as a separate mod.
~more weapons, like axes/bows n their arrows/pickaxes/ect
~armor, makes great decoration and idk about others but tts has made my players prefer item models/assets over words on their character sheet as its easier/faster for them to open their pockets, type in the item to see if they have it over trying to find it written down on their character sheet
~other plants/crops
~non noble furnature
~animals(few good animal models i've found)